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Fixed sending inconsistent eFlags, instead of sending 19 (entity) and…

… 16 (player) send 32 in both.
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zturtleman committed Aug 23, 2011
1 parent 7287651 commit 0e8086cd265411df63d88ec09ad4371192d6bb6f
Showing with 2 additions and 2 deletions.
  1. +2 −2 code/qcommon/msg.c
@@ -844,7 +844,7 @@ netField_t entityStateFields[] =
{ NETF(legsAnim), 8 },
{ NETF(groundEntityNum), GENTITYNUM_BITS },
{ NETF(pos.trType), 8 },
{ NETF(eFlags), 19 },
{ NETF(eFlags), 32 },
{ NETF(otherEntityNum), GENTITYNUM_BITS },
{ NETF(weapon), 8 },
{ NETF(clientNum), 8 },
@@ -1166,7 +1166,7 @@ netField_t playerStateFields[] =
{ PSF(pm_flags), 16 },
{ PSF(groundEntityNum), GENTITYNUM_BITS },
{ PSF(weaponstate), 4 },
{ PSF(eFlags), 16 },
{ PSF(eFlags), 32 },
{ PSF(externalEvent), 10 },
{ PSF(gravity), 16 },
{ PSF(speed), 16 },

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