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It was needed for Qt 3.10 on Windows and macOS. After adding class with 'override' keyword (two commits ago, Make Convert To Frame window convert multiple animations at once) it's needed for all platforms.
Latest commit 0f41707
Apr 24, 2019
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This is the README file for Maverick Model 3D Maverick Model 3D is a 3D model editor. It was written and tested on Linux. It is reported to run on other Unix-like operating systems. It also runs on Windows. See INSTALL.WIN32 for Windows-specific instructions. It is based on Misfit Model 3D that was developed by Kevin Worcester from 2004 to 2009. Maverick Model 3D is maintained by Zack Middleton (zturtleman). The home page is here: https://clover.moe/mm3d The original project's home page is here: http://www.misfitcode.com/misfitmodel3d/ Maverick Model 3D requires Qt (5.x) with OpenGL support. See the INSTALL file for details on where to get these packages. This program uses autoconf and automake for building from source. What this means is that if you are lucky you can install this program with these easy steps: ./autosetup.sh ./configure make sudo make install This will build a 'mm3d' executable and install it in /usr/local/bin. Documentation will be in /usr/local/share/doc/mm3d. On macOS 10.11+, install homebrew from http://brew.sh and run the following commands. brew install autoconf automake qt cpan App::cpanminus # choose sudo in the interactive command cpanm HTML::Template --sudo ./autosetup.sh CXX='clang++ -stdlib=libc++' ./configure --with-Qt-dir=/usr/local/Cellar/qt/5.11.1 --with-macosx-version-min=10.11 make make mm3d.app This will build a 'Maverick Model 3D.app' AppBundle. (macosx-version-min is copied from /usr/local/Cellar/qt/5.11.1/mkspecs/macx-clang/qmake.conf) For more detailed installation instructions, see the INSTALL file. See INSTALL.WIN32 for Windows-specific instructions.