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World of Padman has a special keyword for music loop (<nextsongCMD>) to run a specific command (wop_nextsong) when intro music ends. (Presumably to select next track.)
WoP handles this in S_CodecOpenStream in snd_codec.c with additional changes in snd_openal.c.
I'll probably look into how to add this for multiple streams. Does engine need to be aware of a specific 'loop' track at all? Just need cgame to queue next before it ends somehow?
The text was updated successfully, but these errors were encountered:
World of Padman has a special keyword for music loop (
<nextsongCMD>
) to run a specific command (wop_nextsong
) when intro music ends. (Presumably to select next track.)WoP handles this in S_CodecOpenStream in snd_codec.c with additional changes in snd_openal.c.
I'll probably look into how to add this for multiple streams. Does engine need to be aware of a specific 'loop' track at all? Just need cgame to queue next before it ends somehow?
The text was updated successfully, but these errors were encountered: