Handling media-routes/sensors/events during a audio/video chat on React Native
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zxcpoiu release 3.2.2
ee38041 android: refine build.gradle get versions  ( zxcpoiu 2018-08-13 14:56:32 +0800)
0d59b74 Added Android Build Support for newer React Native Versions  ( Cristian Conedera 2018-07-25 12:51:24 -0300)
043cb43 return the object  ( w 2018-08-02 14:53:10 +0800)
8981426 disable proximityMonitoringEnabled when startProximitySensor method  ( w 2018-07-28 14:55:35 +0800)
6065384 ios: added installation with cocoa pods. (#86)  ( dmitriyilchenko 2018-05-13 13:53:33 +0300)
Latest commit 159ddfd Aug 13, 2018

README.md

react-native-incall-manager

npm version npm downloads

Handling media-routes/sensors/events during a audio/video chat on React Native

Purpose:

The purpose of this module is to handle actions/events during a phone call (audio/video) on react-native, ex:

  • Manage devices events like wired-headset plugged in state, proximity sensors and expose functionalities to javascript.
  • Automatically route audio to proper devices based on events and platform API.
  • Toggle speaker or microphone on/off, toggle flash light on/off
  • Play ringtone/ringback/dtmftone

Basically, it is a telecommunication module which handles most of requirements when making/receiving/talking with a call.

This module is desinged to work with react-native-webrtc
you can find demo here: https://github.com/oney/RCTWebRTCDemo

TODO / Contribution Wanted:

  • Make operations run on main thread. ( iOS/Android )
  • Fix iOS audio shared instance singleton conflit with internal webrtc.
  • Detect hardware button press event and react to it.
    ex: press bluetooth button, send event to JS to answer/hangup.
    ex: press power button to mute incoming ringtone.
  • Use config-based to decide which event should start and report. maybe control behavior as well.
  • Flash API on Android.

Installation:

BREAKING NOTE:

  • Since 2.1.0, you should use RN 40+ and upgrade your xcode to support swift 3.
    after upgrading xcode, Edit -> Convert -> To Current Swift Syntax to invoke Swift Migration Assistant
    see Migrating to Swift 2.3 or Swift 3 from Swift 2.2

  • For old RN versions (RN < 0.40) please use version 1.5.4 ( Swift 2.2~2.3 )

From npm package: npm install react-native-incall-manager
From git package: npm install git://github.com/zxcpoiu/react-native-incall-manager.git

===================================================

Android:

note: you might need android.permission.BLUETOOTH permisions for Bluetooth to work.

After install, you can use rnpm (npm install rnpm -g) to link android.
use react-native link react-native-incall-manager to link or manually if you like.

We use android support library v4 to check/request permissions.
You should add compile "com.android.support:support-v4:23.0.1" in $your_project/android/app/build.gradle dependencies on android.

Manually Linking

If react-native link doesn't work, ( see: https://github.com/zxcpoiu/react-native-incall-manager/issues/21#issuecomment-279575516 ) please add it manually in your main project:

  1. In android/app/build.gradle
    Should have a line compile(project(':react-native-incall-manager')) in dependencies {} section

  2. In android/settings.gradle
    Should have:

    include ':react-native-incall-manager'
    project(':react-native-incall-manager').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-incall-manager/android')
    
  3. In MainApplication.java

    import com.zxcpoiu.incallmanager.InCallManagerPackage;
    private static List<ReactPackage> getPackages() {
        return Arrays.<ReactPackage>asList(
            new MainReactPackage(),
            new InCallManagerPackage(),
    
        );
    }

Optional sound files on android

If you want to use bundled ringtone/ringback/busytone sound instead of system sound,
put files in android/app/src/main/res/raw
and rename file correspond to sound type:

incallmanager_busytone.mp3  
incallmanager_ringback.mp3  
incallmanager_ringtone.mp3 

On android, as long as your file extension supported by android, this module will load it.

===================================================

ios:

react-native link react-native-incall-manager

Using CocoaPods

Update the following line with your path to node_modules/ and add it to your Podfile:

pod 'ReactNativeIncallManager', :path => '../node_modules/react-native-incall-manager'

Manually Linking

In case react-native link doesn't work,

  • Drag node_modules/react-native-incall-manager/ios/RNInCallManager.xcodeproj under <your_xcode_project>/Libraries
  • Select <your_xcode_project> --> Build Phases --> Link Binary With Libraries
    • Drag Libraries/RNInCallManager.xcodeproj/Products/libRNInCallManager.a to Link Binary With Libraries
  • Select <your_xcode_project> --> Build Settings
    • In Header Search Paths, add $(SRCROOT)/../node_modules/react-native-incall-manager/ios/RNInCallManager

Clean project if messed up:

The installation steps are a bit complex, it might related your xcode version, xcode cache, converting swift version, and your own path configurations. if something messed up, please folow steps below to clean this project, then do it again steps by steps.

  1. Delete all project/directory in xcode related to incall-manager
  2. Delete react-native-incall-manager in node_modules ( rm -rf )
  3. Xcode -> Product -> clean
  4. Close xcode
  5. Run npm install again
  6. Open xcode and try the install process again steps by steps

If someone knows a simpler way to set this project up, let me know plz.

Optional sound files on iOS

If you want to use bundled ringtone/ringback/busytone sound instead of system sound

  1. Add files into your_project directory under your project's xcodeproject root. ( or drag into it as described above. )
  2. Check copy file if needed
  3. Make sure filename correspond to sound type:
incallmanager_busytone.mp3
incallmanager_ringback.mp3 
incallmanager_ringtone.mp3 

On ios, we only support mp3 files currently.

Usage:

This module implement a basic handle logic automatically, just:

import InCallManager from 'react-native-incall-manager';

// --- start manager when the chat start based on logics of your app 
// On Call Established:
InCallManager.start({media: 'audio'}); // audio/video, default: audio

// ... it will also register and emit events ...

// --- On Call Hangup:
InCallManager.stop();
// ... it will also remote event listeners ...

If you want to use ringback:

// ringback is basically for OUTGOING call. and is part of start().

InCallManager.start({media: 'audio', ringback: '_BUNDLE_'}); // or _DEFAULT_ or _DTMF_
//when callee answered, you MUST stop ringback explicitly:
InCallManager.stopRingback();

If you want to use busytone:

// busytone is basically for OUTGOING call. and is part of stop()
// If the call failed or callee are busing,
// you may want to stop the call and play busytone
InCallManager.stop({busytone: '_DTMF_'}); // or _BUNDLE_ or _DEFAULT_

If you want to use ringtone:

// ringtone is basically for INCOMING call. it's independent to start() and stop()
// if you receiving an incoming call, before user pick up,
// you may want to play ringtone to notify user.
InCallManager.startRingtone('_BUNDLE_'); // or _DEFAULT_ or system filename with extension

// when user pickup
InCallManager.stopRingtone();
InCallManager.start();

// or user hangup
InCallManager.stopRingtone();
InCallManager.stop();

Also can interact with events if you want: See API section.

import { DeviceEventEmitter } from 'react-native';

DeviceEventEmitter.addListener('Proximity', function (data) {
    // --- do something with events
});

About Permission:

Since version 1.2.0, two functions and a property were added:

// --- function
async checkRecordPermission() // return promise
async requestRecordPermission() // return promise

// --- property
recordPermission = 'unknow' or 'granted' or 'denied', default is 'unknow'

After incall-manager initialized, it will check current state of record permission and set to recordPermission property. so you can just write below code in your ComponentDidMount like:

if (InCallManager.recordPermission !== 'granted') {
    InCallManager.requestRecordPermission()
    .then((requestedRecordPermissionResult) => {
        console.log("InCallManager.requestRecordPermission() requestedRecordPermissionResult: ", requestedRecordPermissionResult);
    })
    .catch((err) => {
        console.log("InCallManager.requestRecordPermission() catch: ", err);
    });
}

We use android support library v4 to check/request permissions.
You should add compile "com.android.support:support-v4:23.0.1" in $your_project/android/app/build.gradle dependencies on android.

NOTE for android:

React Native does not officially support api 23 currently ( it is on api 22 now. see: RN known issues) and android supports request permission at runtime since api 23, so it will always return 'granted' immediately after calling checkRecordPermission() or requestRecordPermission().

If you really need the functionality, you can do the following to make them work but at your own risk:
( I've tested it though, but who knows :) )

Step 1: change your targetSdkVersion to 23 in $your_project/android/app/build.gradle
Step 2: override onRequestPermissionsResult in your MainActivity.java like:

    @Override
    public void onRequestPermissionsResult(int requestCode, String[] permissions, int[] grantResults) {
        InCallManagerPackage.onRequestPermissionsResult(requestCode, permissions, grantResults);
        super.onRequestPermissionsResult(requestCode, permissions, grantResults);
    }

Then you can test it on android 6 now.

Another thing you should know is:

If you change targetSdkVersion to 23, the red box which React Native used to display errors in development mode requires permission Draw Over Other Apps.
So in development mode, you should manually grant permission in app settings on your device or declare android.permission.SYSTEM_ALERT_WINDOW in your manifest.
You don't have to do this in release mode since there are no red box.

Checkout this awesome project: react-native-android-permissions by @lucasferreira for more information.

Automatic Basic Behavior:

On start:

  • Store current settings, set KeepScreenOn flag = true, and register some event listeners.
  • If media type is audio, route voice to earpiece, otherwise route to speaker.
  • Audio will enable proximity sensor which is disabled by default if media=video
  • When proximity detect user closed to screen, turn off screen to avoid accident touch and route voice to earpiece.
  • When newly external device plugged, such as wired-headset, route audio to external device.
  • Optional play ringback

On stop:

  • Set KeepScreenOn flag = false, remote event listeners, restore original user settings.
  • Optional play busytone

Custom Behavior:

You can custom behavior use API/events exposed by this module. see API section.

Note: ios only supports auto currently.

API:

Methods

Method android ios description
start({media: ?string, auto: ?boolean, ringback: ?string}) πŸ˜„ πŸ˜„ start incall manager.
ringback accept non-empty string or it won't play
default: {media:'audio', auto: true, ringback: ''}
stop({busytone: ?string}) πŸ˜„ πŸ˜„ stop incall manager
busytone accept non-empty string or it won't play
default: {busytone: ''}
turnScreenOn() πŸ˜„ 😑 force turn screen on
turnScreenOff() πŸ˜„ 😑 force turn screen off
setKeepScreenOn(enable: ?boolean) πŸ˜„ πŸ˜„ set KeepScreenOn flag = true or false
default: false
setSpeakerphoneOn(enable: ?boolean) πŸ˜„ 😑 toggle speaker ON/OFF once. but not force
default: false
setForceSpeakerphoneOn(flag: ?boolean) πŸ˜„ πŸ˜„ true -> force speaker on
false -> force speaker off
null -> use default behavior according to media type
default: null
setMicrophoneMute(enable: ?boolean) πŸ˜„ 😑 mute/unmute micophone
default: false
p.s. if you use webrtc, you can just use track.enabled = false to mute
async checkRecordPermission() πŸ˜„ πŸ˜„ check record permission without promt. return Promise. see about permission section above
async requestRecordPermission() πŸ˜„ πŸ˜„ request record permission to user. return Promise. see about permission section above
async getAudioUriJS() πŸ˜„ πŸ˜„ get audio Uri path. this would be useful when you want to pass Uri into another module.
startRingtone(ringtone: string, ?vibrate_pattern: array, ?ios_category: string, ?seconds: number) πŸ˜„ πŸ˜„ play ringtone.
ringtone: 'DEFAULT' or 'BUNDLE'
vibrate_pattern: same as RN, but does not support repeat
ios_category: ios only, if you want to use specific audio category
seconds: android only, specify how long do you want to play rather than play once nor repeat. in sec.
stopRingtone() πŸ˜„ πŸ˜„ stop play ringtone if previous started via startRingtone()
stopRingback() πŸ˜„ πŸ˜„ stop play ringback if previous started via start()
setFlashOn(enable: ?boolean, brightness: ?number) 😑 πŸ˜„ set flash light on/off
async getIsWiredHeadsetPluggedIn() 😑 πŸ˜„ return wired headset plugged in state

Events

Event android ios description
'Proximity' πŸ˜„ πŸ˜„ proximity sensor detected changes.
data: {'isNear': boolean}
'WiredHeadset' πŸ˜„ πŸ˜„ fire when wired headset plug/unplug
data: {'isPlugged': boolean, 'hasMic': boolean, 'deviceName': string }
'NoisyAudio' πŸ˜„ 😑 see andriod doc.
data: null
'MediaButton' πŸ˜„ 😑 when external device controler pressed button. see android doc
data: {'eventText': string, 'eventCode': number }
'onAudioFocusChange' πŸ˜„ 😑 see andriod doc
data: {'eventText': string, 'eventCode': number }

NOTE: platform OS always has the final decision, so some toggle api may not work in some case be care when customize your own behavior

LICENSE:

ISC License ( functionality equivalent to MIT License )

Contributing:

I'm not expert neither on ios nor android, any suggestions, pull request, corrections are really appreciated and welcome.