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## Terrain ##
* Lighting
* Simple directional
* Fog: Realistic skylight model
* Shader, biotope mixing bug
* Terrain functions
* Getting parameters to terrain functions
* Keeping track of underlying slope, relative height at different scales
* Support for min/max detail when sampling noise
* BlockFactory, generate a block at a time
* Generate blocks in separate worker threads
* Generate any point clouds, apply their effects
* Generate any items on the block from points
* Forests, fields
* Linear objects
* Paths, tracks, etc
* Roads, streams
* Walls etc?
* Water
* lakes
* streams
* oceans
* Ponds, puddles
* Storing changes
* Carving, deposition, depositing other material
Low priority
* Changing sun position, time
* Weather