…e for implementing classes. Also region related refactoring.
…update messages from server. Refactored entity related functionality to entity service from region service.
Implemented message handling service that delegates messages to other services. Created Engine service for 3D engine related things, moved most code from ClipmapTerrainSpike to it for now. Some initial Entity classes.
Some brainstorming around how to handle regions and entities.
… main project, disabled common and server projects, moving their functionality bit by bit to other projects.
…sn't do any other communication yet.
…ead for now.
…y are now required. That allows e.g. infix notation for methods and operators later, and makes it easy to add custom operator overloads to different data types. It also reduced some confusing situations, e.g. with unary minus sign.
…ified the language a bit to be less ambiguous.