You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
(node:10868) DeprecationWarning: MessageEmbed#addField is deprecated and will be removed in the next major update. Use MessageEmbed#addFields instead.
(Use node --trace-deprecation ... to show where the warning was created)
node:internal/modules/cjs/loader:1319
return process.dlopen(module, path.toNamespacedPath(filename));
^
Error: \?\D:\a 2\NEW\node_modules\canvas\build\Release\canvas.node is not a valid Win32 application.
\?\D:\a 2\NEW\node_modules\canvas\build\Release\canvas.node
at Module._extensions..node (node:internal/modules/cjs/loader:1319:18)
at Module.load (node:internal/modules/cjs/loader:1091:32)
at Module._load (node:internal/modules/cjs/loader:938:12)
at Module.require (node:internal/modules/cjs/loader:1115:19)
at require (node:internal/modules/helpers:130:18)
at Object. (D:\a 2\NEW\node_modules\canvas\lib\bindings.js:3:18)
at Module._compile (node:internal/modules/cjs/loader:1233:14)
at Module._extensions..js (node:internal/modules/cjs/loader:1287:10)
at Module.load (node:internal/modules/cjs/loader:1091:32)
at Module._load (node:internal/modules/cjs/loader:938:12) {
code: 'ERR_DLOPEN_FAILED'
}
Error [SHARDING_READY_DIED]: Shard 0's process exited before its Client became ready.
at Shard.onDeath (D:\a 2\NEW\node_modules\discord.js\src\sharding\Shard.js:161:16)
at Object.onceWrapper (node:events:629:26)
at Shard.emit (node:events:526:35)
at Shard._handleExit (D:\a 2\NEW\node_modules\discord.js\src\sharding\Shard.js:407:10)
at ChildProcess.emit (node:events:514:28)
at ChildProcess._handle.onexit (node:internal/child_process:294:12) {
[Symbol(code)]: 'SHARDING_READY_DIED'
}
Node.js v20.5.1
The text was updated successfully, but these errors were encountered:
(node:10868) DeprecationWarning: MessageEmbed#addField is deprecated and will be removed in the next major update. Use MessageEmbed#addFields instead.
(Use
node --trace-deprecation ...
to show where the warning was created)node:internal/modules/cjs/loader:1319
return process.dlopen(module, path.toNamespacedPath(filename));
^
Error: \?\D:\a 2\NEW\node_modules\canvas\build\Release\canvas.node is not a valid Win32 application.
\?\D:\a 2\NEW\node_modules\canvas\build\Release\canvas.node
at Module._extensions..node (node:internal/modules/cjs/loader:1319:18)
at Module.load (node:internal/modules/cjs/loader:1091:32)
at Module._load (node:internal/modules/cjs/loader:938:12)
at Module.require (node:internal/modules/cjs/loader:1115:19)
at require (node:internal/modules/helpers:130:18)
at Object. (D:\a 2\NEW\node_modules\canvas\lib\bindings.js:3:18)
at Module._compile (node:internal/modules/cjs/loader:1233:14)
at Module._extensions..js (node:internal/modules/cjs/loader:1287:10)
at Module.load (node:internal/modules/cjs/loader:1091:32)
at Module._load (node:internal/modules/cjs/loader:938:12) {
code: 'ERR_DLOPEN_FAILED'
}
Node.js v20.5.1
D:\a 2\NEW\node_modules\discord.js\src\sharding\Shard.js:161
reject(new Error('SHARDING_READY_DIED', this.id));
^
Error [SHARDING_READY_DIED]: Shard 0's process exited before its Client became ready.
at Shard.onDeath (D:\a 2\NEW\node_modules\discord.js\src\sharding\Shard.js:161:16)
at Object.onceWrapper (node:events:629:26)
at Shard.emit (node:events:526:35)
at Shard._handleExit (D:\a 2\NEW\node_modules\discord.js\src\sharding\Shard.js:407:10)
at ChildProcess.emit (node:events:514:28)
at ChildProcess._handle.onexit (node:internal/child_process:294:12) {
[Symbol(code)]: 'SHARDING_READY_DIED'
}
Node.js v20.5.1
The text was updated successfully, but these errors were encountered: