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Version bump to 11.7.4.0
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krzychu124 committed Mar 22, 2023
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24 changes: 24 additions & 0 deletions CHANGELOG.md
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Expand Up @@ -29,6 +29,30 @@ This changelog includes all versions and major variants of the mod going all the

> Date format: dd/mm/yyyy
#### TM:PE V[11.7.4.0](https://github.com/CitiesSkylinesMods/TMPE/compare/11.7.3.0...11.7.3.1) STABLE, 22/03/2022

- [Meta] Compatibility patch for the game update 1.16.1-f2
- [New] Prevent the user from setting invalid Lane Arrows, update arrows if lane connections exist #368, #1724 (krzychu124)
- [Fixed] Mouse wheel scroll is changing values if dropdown popup is closed #1733 (krzychu124)
- [Fixed] Building Color change performance improvements #1725 (krzychu124)
- [Fixed] Reduced memory pressure/garbage generation in simulation critical paths #1731 (krzychu124)
- [Updated] Translation update for Arabic, Czech, English, French, Indonesian Italian, Korean, Polish, Portuguese, Romanian, Spanish, Thai, Turkish and Ukrainian
- [Updated] Minor improvements in storing mod default values #1702 (kianzarrin)
- [Mod] Improved compatibility with More Path Units
- [Steam] [TM:PE v11 STABLE](https://steamcommunity.com/sharedfiles/filedetails/?id=1637663252)

#### TM:PE V11.7.4.0 TEST, 22/03/2022

- [Meta] Compatibility patch for the game update 1.16.1-f2
- [New] Prevent the user from setting invalid Lane Arrows, update arrows if lane connections exist #368, #1724 (krzychu124)
- [Fixed] Mouse wheel scroll is changing values if dropdown popup is closed #1733 (krzychu124)
- [Fixed] Building Color change performance improvements #1725 (krzychu124)
- [Fixed] Reduced memory pressure/garbage generation in simulation critical paths #1731 (krzychu124)
- [Updated] Translation update for Arabic, Czech, English, French, Indonesian Italian, Korean, Polish, Portuguese, Romanian, Spanish, Thai, Turkish and Ukrainian
- [Updated] Minor improvements in storing mod default values #1702 (kianzarrin)
- [Mod] Improved compatibility with More Path Units
- [Steam] [TM:PE v11 TEST](https://steamcommunity.com/sharedfiles/filedetails/?id=2489276785)

#### TM:PE V[11.7.3.1](https://github.com/CitiesSkylinesMods/TMPE/compare/11.7.3.0...11.7.3.1) STABLE, 23/12/2022

- [Fixed] Partial detection of Bank vans as service vehicles (krzychu124)
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3 changes: 2 additions & 1 deletion README.md
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Expand Up @@ -9,7 +9,7 @@
<a href="https://github.com/CitiesSkylinesMods/TMPE/wiki/Report-a-Bug">Report a Bug</a><br />
</p>
<p align="center">
<a href="https://store.steampowered.com/app/255710/Cities_Skylines/"><img src="https://img.shields.io/static/v1?label=cities:%20skylines&message=v1.16.0-f3&color=01ABF8&logo=unity" /></a>
<a href="https://store.steampowered.com/app/255710/Cities_Skylines/"><img src="https://img.shields.io/static/v1?label=cities:%20skylines&message=v1.16.1-f2&color=01ABF8&logo=unity" /></a>
<a href="https://steamcommunity.com/sharedfiles/filedetails/?id=1637663252"><img src="https://img.shields.io/github/v/release/CitiesSkylinesMods/TMPE?label=stable&color=7cc17b&logo=steam&logoColor=F5F5F5" /></a>
<a href="https://steamcommunity.com/sharedfiles/filedetails/?id=2489276785"><img src="https://img.shields.io/github/v/release/CitiesSkylinesMods/TMPE?include_prereleases&label=test&color=f7b73c&logo=steam&logoColor=F5F5F5" /></a>
<a href="https://github.com/CitiesSkylinesMods/TMPE/releases/latest"><img src="https://img.shields.io/github/v/release/CitiesSkylinesMods/TMPE?label=origin&color=F56C2D&logo=origin&logoColor=F56C2D" /></a>
Expand All @@ -30,6 +30,7 @@

## Releases


- [TM:PE v11 STABLE](https://steamcommunity.com/sharedfiles/filedetails/?id=1637663252) (fully tested releases)
- [TM:PE v11 TEST](https://steamcommunity.com/sharedfiles/filedetails/?id=2489276785) (latest beta test releases)
- [Download Binaries](https://github.com/CitiesSkylinesMods/TMPE/releases) (for non-Steam users)
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2 changes: 1 addition & 1 deletion TLM/SharedAssemblyInfo.cs
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Expand Up @@ -20,4 +20,4 @@
// Minor Version
// Build Number
// Revision
[assembly: AssemblyVersion("11.7.3.*")]
[assembly: AssemblyVersion("11.7.4.*")]
15 changes: 11 additions & 4 deletions TLM/TLM/Resources/whats_new.txt
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@@ -1,6 +1,13 @@
[Version] 11.7.3.1
[Released] Dec 23th 2022
[Link] tmpe-v11731-stable-23122022
[Version] 11.7.4.0
[Released] Mar 22nd 2023
[Link] tmpe-v11740-stable-22032023
[Stable]
[Fixed] Partial detection of Bank vans as service vehicle
[Meta] Compatibility patch for the game update 1.16.1-f2
[New] Prevent the user from setting invalid Lane Arrows, update arrows if lane connections exist #368 #1724 (krzychu124)
[Fixed] Mouse wheel scroll is changing values if dropdown popup is closed #1733 (krzychu124)
[Fixed] Building Color change performance improvements #1725 (krzychu124)
[Fixed] Reduced memory pressure/garbage generation in simulation critical paths #1731 (krzychu124)
[Updated] Translation update for Arabic, Czech, English, French, Indonesian Italian, Korean, Polish, Portuguese, Romanian, Spanish, Thai, Turkish and Ukrainian
[Updated] Minor improvements in storing mod default values #1702 (kianzarrin)
[Mod] Improved compatibility with More Path Units
[/Version]
2 changes: 1 addition & 1 deletion TLM/TLM/UI/WhatsNew/WhatsNew.cs
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Expand Up @@ -11,7 +11,7 @@ namespace TrafficManager.UI.WhatsNew {

public class WhatsNew {
// bump and update what's new changelogs when new features added
public static readonly Version CurrentVersion = new Version(11,7,3,1);
public static readonly Version CurrentVersion = new Version(11,7,4,0);

private const string WHATS_NEW_FILE = "whats_new.txt";
private const string RESOURCES_PREFIX = "TrafficManager.Resources.";
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4 changes: 2 additions & 2 deletions TLM/TLM/Util/VersionUtil.cs
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Expand Up @@ -35,10 +35,10 @@ public static class VersionUtil {
// we could alternatively use BuildConfig.APPLICATION_VERSION because const values are evaluated at compile time.
// but I have decided not to do this because I don't want this to happen automatically with a rebuild if
// CS updates. these values should be changed manually so as to force us to acknowledge that they have changed.
public const uint EXPECTED_GAME_VERSION_U = 201450256U;
public const uint EXPECTED_GAME_VERSION_U = 201581072U;

// see comments for EXPECTED_GAME_VERSION_U.
public static Version ExpectedGameVersion => new Version(1, 16, 0, 3);
public static Version ExpectedGameVersion => new Version(1, 16, 1, 2);

public static string ExpectedGameVersionString => BuildConfig.VersionToString(EXPECTED_GAME_VERSION_U, false);

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