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Merge pull request #110 from krzychu124/readme_changelog_update
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krzychu124 committed Feb 24, 2019
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Expand Up @@ -21,6 +21,20 @@ A mod for **Cities: Skylines** that gives you more control over road and rail tr
* Toggle despawn
* Clear traffic, stuck cims, etc.

# Changelog
### [1.10.16](https://github.com/krzychu124/Cities-Skylines-Traffic-Manager-President-Edition/compare/1.10.15...1.10.16), 24/02/2019
- Gameplay: Fixed problem with vehicle despawn after road upgrade/remove (thanks @pcfantasy for implementation suggestion)(#86, #101)
- Gameplay: Fixed problem with vehicles unable to choose lane when u-turn at dead-end (thanks @pcfantasy for implementation and @aubergine10 for neccesary tests)(#101)
- Gameplay: Fixed problem when user couldn't change state of 'Turn on Red' while enabled_by_default option not selected (thanks @Sp3ctre18 for bug confirmation) (#102)
- Gameplay: Added missing logic for noise density calculations (thanks to @pcfantasy for fix) (#66)
- UI: New icons for empty and remove_priority_sign settings (thanks @aubergine10 for those icons) (#75, #77)
- Other: Greatly improved incompatible mod scanner, added dialog to list and unsubscribe incompatible mods (#91)
- Other: Changed mod name in Content Manager to __TM:PE__
- Other: Discord server was set up by @FireController1847 - link in mod description
- Other: Fixed 'silent error' inside log related with "Esc key handler" (#92)
- Contribution: Added project building instructions and PR review


# Contributing

We welcome contributions from the community!
Expand All @@ -33,4 +47,4 @@ Contact us:

# License

[MIT License](https://github.com/krzychu124/Cities-Skylines-Traffic-Manager-President-Edition/blob/master/LICENSE) (open source)
[MIT License](https://github.com/krzychu124/Cities-Skylines-Traffic-Manager-President-Edition/blob/master/LICENSE) (open source)

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