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Merge pull request #766 from CitiesSkylinesMods/11.1.1-hotfix1-changelog
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Changelog for 11.1.1-hotfix1
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krzychu124 committed Mar 2, 2020
2 parents e59a201 + fe8df8f commit 75655a1
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8 changes: 8 additions & 0 deletions CHANGELOG.md
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Expand Up @@ -22,6 +22,14 @@ This changelog includes all versions and major variants of the mod going all the
> * **TPP** = Traffic++
> * **TM** = Traffic Manager
#### TM:PE V[11.1.1-hotfix1](https://github.com/CitesSkylinesMods/TMPE/compare/11.1.1...11.1.1-hotfix1) LABS, 01/03/2020

- Fixed: Vehicles stopping at Yield signs (#761, #756)
- Fixed: Missing despawn buttons on cim and vehicle info panels (#765, #763, #759)
- Fixed: Info panel not closing after despawning a cim or tourist (#765)
- Fixed: Faulty UI on tourist despawn button (#765)
- Updated: Docs - Reference paths for EA Origin deployed game (thanks DannyDannyDan) ( #751)

#### TM:PE V[11.1.1](https://github.com/CitesSkylinesMods/TMPE/compare/11.1.0...11.1.1) LABS, 29/02/2020

- Added: The `Simulation Accuracy` option has been revived! (#742, #707)
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8 changes: 8 additions & 0 deletions README.md
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Expand Up @@ -56,6 +56,14 @@ Official releases:
- Meta: New WIP website: https://tmpe.me (#642, #643)
- Steam: [TM:PE v11 STABLE](https://steamcommunity.com/sharedfiles/filedetails/?id=1637663252)

#### TM:PE V[11.1.1-hotfix1](https://github.com/CitesSkylinesMods/TMPE/compare/11.1.1...11.1.1-hotfix1) LABS, 01/03/2020

- Fixed: Vehicles stopping at Yield signs (#761, #756)
- Fixed: Missing despawn buttons on cim and vehicle info panels (#765, #763, #759)
- Fixed: Info panel not closing after despawning a cim or tourist (#765)
- Fixed: Faulty UI on tourist despawn button (#765)
- Updated: Docs - Reference paths for EA Origin deployed game (thanks DannyDannyDan) ( #751)

#### TM:PE V[11.1.1](https://github.com/CitiesSkylinesMods/TMPE/compare/11.1.0...11.1.1) LABS, 29/02/2020

- Added: The `Simulation Accuracy` option has been revived! (#742, #707)
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