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Advanced Parking AI improvement suggestion #1685

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Jcpo23 opened this issue Nov 10, 2022 · 0 comments
Open

Advanced Parking AI improvement suggestion #1685

Jcpo23 opened this issue Nov 10, 2022 · 0 comments
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enhancement Improve existing feature PARKING Feature: Parking AI / restrictions / etc PATHFINDER Pathfinding tweaks or issues

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@Jcpo23
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Jcpo23 commented Nov 10, 2022

Hi ! This is my first contribution.

Advanced Parking AI adds a lot of realism but combined with high density residential lots and European city design it's most of the time a nightmare. IRL high density residential often comes with underground parking. I manually place them with anarchy under zoned buildings but there might be another option :

  • Is it possible to add exceptions to the pocket car restriction ?
  • When Cims are looking for a parking spot to their high density residence ?
    (Or any other option according with the player experience : this would be a setting in the options.)
  • Enabled with the in-game policy tab so it can be a district-only permission ?

thanks a lot for your works !

@Jcpo23 Jcpo23 added feature A new distinct feature triage Awaiting issue categorisation labels Nov 10, 2022
@Jcpo23 Jcpo23 closed this as completed Feb 17, 2023
@Jcpo23 Jcpo23 reopened this Feb 17, 2023
@krzychu124 krzychu124 self-assigned this Mar 24, 2023
@krzychu124 krzychu124 added enhancement Improve existing feature PARKING Feature: Parking AI / restrictions / etc PATHFINDER Pathfinding tweaks or issues and removed triage Awaiting issue categorisation feature A new distinct feature labels Mar 24, 2023
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Labels
enhancement Improve existing feature PARKING Feature: Parking AI / restrictions / etc PATHFINDER Pathfinding tweaks or issues
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