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Improve segment end state detection and calculation accuracy in the leaving the segment decision making #1730

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@krzychu124 krzychu124 commented Mar 10, 2023

Resolves #1229 by invalidating the feature request (no longer needed)

  • solves the problem with detecting traffic light state when vehicle is approaching short segments with traffic lights
  • solves the problem with very inaccurate priority detection when vehicle is approaching short segments (own or adjacent)
  • applies only at Very High Simulation Accuracy setting, since it may affect performance

TODO tests (awaiting feedback):

  • Timed Traffic Lights set on short segments, preferably with high speed limit
  • Priority signs on relatively short segments, roundabouts,
  • Overall performance feeling or stats when running big cities with a lot of moving traffic

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@krzychu124 krzychu124 added enhancement Improve existing feature confirmed Represents confirmed issue or bug awaiting feedback More information required STABLE TM:PE STABLE branch TRAFFIC LIGHTS Feature: Traffic lights - toggle, timed, etc PRIORITY SIGNS Feature: Stop / Yield / Priority signs Vehicle Behavior Vehicle behavior related issue TEST TEST version of the mod / workshop page labels Mar 10, 2023
@krzychu124 krzychu124 self-assigned this Mar 10, 2023
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awaiting feedback More information required confirmed Represents confirmed issue or bug enhancement Improve existing feature PRIORITY SIGNS Feature: Stop / Yield / Priority signs STABLE TM:PE STABLE branch TEST TEST version of the mod / workshop page TRAFFIC LIGHTS Feature: Traffic lights - toggle, timed, etc Vehicle Behavior Vehicle behavior related issue
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Hilight problematic short segments when mouse hovers node
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