1.10.16
1.10.16, 24/02/2019
- Gameplay: Fixed problem with vehicle despawn after road upgrade/remove (thanks @pcfantasy for implementation suggestion)(#86, #101)
- Gameplay: Fixed problem with vehicles unable to choose lane when u-turn at dead-end (thanks @pcfantasy for implementation and @aubergine10 for neccesary tests)(#101)
- Gameplay: Fixed problem when user couldn't change state of 'Turn on Red' while enabled_by_default option not selected (thanks @Sp3ctre18 for bug confirmation) (#102)
- Gameplay: Added missing logic for noise density calculations (thanks to @pcfantasy for fix) (#66)
- UI: New icons for empty and remove_priority_sign settings (thanks @aubergine10 for those icons) (#75, #77)
- Other: Greatly improved incompatible mod scanner, added dialog to list and unsubscribe incompatible mods (#91)
- Other: Changed mod name in Content Manager to TM:PE
- Other: Discord server was set up by @FireController1847 - link in mod description
- Other: Fixed 'silent error' inside log related with "Esc key handler" (#92)
- Contribution: Added project building instructions and PR review