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11.1.1

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@originalfoo originalfoo released this 29 Feb 18:27
· 1951 commits to master since this release
115ca46
  • Added: The Simulation Accuracy option has been revived! (#742, #707)
  • Added: Shift key applies a setting to entire route + lane highlight (#138, #721, #709, #708, #667, #388, #33)
  • Added: Lane highlighting - Vehicle Restrictions tool (#721, #681, #667, #42, #33)
  • Added: Lane highlighting - Parking Restrictions tool (#708, #702, #667, #47, #33)
  • Added: Lane highlighting - Speed Limits tool (#709, #682, #667, #388, #84, #52, #33)
  • Added: Button to reset speed limit to default added to speeds palette (#709)
  • Added: UI scaling slider in mod options "General" tab (#656)
  • Removed: Drag along road to set speed limits, due to performance issues (#388)
  • Fixed: Only selected vehicle restriction, not all, should be applied to route (#721)
  • Fixed: Lane connector can't make U-turns on roads with monorails (#293)
  • Fixed: Lane connectors could connect tracks disconnected by MaxTurnAngle (#684, #649)
  • Fixed: Wrong texture paths for timed traffic lights (thanks t1a2l for reporting!) (#732, #704, #714)
  • Fixed: Bug in guide manager that activated guide when trying to deactivate (#729)
  • Fixed: Double setting of lane speeds on game load, and debug log spamming (#736, #735)
  • Fixed: Scrollbar position corrected in mod options (#722, #742)
  • Fixed: Vehicle Restrictions error: HashSet have been modified (#746, #744, #721)
  • Improved: Cleaned up UI panels in Vehicle Restrictions and Speed Limits tools (#721, #709, #657)
  • Improved: Toolbar UI code overhauled, updated and polished (#656, #523)
  • Improved: Compatibility with CSUR Reloaded (#684, #649, #687, CSURToolBox#1, CSURToolBox#2)
  • Improved: Organised lane markers/highlighters in to distinct classes (#701, #630)
  • Improved: Better reference .dll hint paths for Mac and Windows developers (#664, #663)
  • Improved: Faster and more reliable hot-reloads of dev builds (#725, #717, #718)
  • Improved: Reduced memalloc and gc in SpeedLimitsManager.OnBeforeData() logging (#753)
  • Updated: Translations - Chinese Simplified (thanks 田七不甜 / TianQiBuTian) (#723)
  • Updated: Translations - Chinese Traditional (thanks jrthsr700tmax) (#723)
  • Updated: Translations - Dutch (thanks Headspike) (#723, #742)
  • Updated: Translations - English (thanks kian.zarrin, Dmytro Lytovchenko / kvakvs) (#723, #742)
  • Updated: Translations - Hungarian (thanks Krisztián Melich / StummeH) (#742)
  • Updated: Translations - Italian (thanks cianecollazzo / azzo94) (#723)
  • Updated: Translations - Korean (thanks neinnew) (#723, #742)
  • Updated: Translations - Polish (thanks krzychu124) (#723)
  • Updated: Translations - Portuguese (thanks BlackScout / BS_BlackScout) (#723)
  • Updated: Translations - Russian (thanks Dmytro Lytovchenko / kvakvs) (#723)
  • Updated: Translations - Spanish (thanks Nithox, obv) (#723, #742)
  • Updated: Translations - Turkish (thanks Tayfun [Typhoon] / Koopr) (#723)
  • Updated: Translations - Ukrainian (thanks Dmytro Lytovchenko / kvakvs) (#723)
  • Meta: Thanks to CSUR Reloaded team for collaboration with #684! (#649, #503)
  • Meta: Basic mod integration guide started (#696)
  • Meta: Build guide updated to include note on Windows 10 ASLR, and reference hint paths (#693)
  • Meta: Created GitHub org (CitiesSkylinesMods) and moved repo to it (TMPE) (#673)