Skip to content

11.5.0

Pre-release
Pre-release
Compare
Choose a tag to compare
@originalfoo originalfoo released this 16 May 05:59
· 1677 commits to master since this release
e6f33a0

Overhaul vanilla priority roads, rewrite the toolbar and on-screen display!

  • Added: Bulk customisation buttons on road info panel (#631, #691, #557, #542, #541, #539, #537)
  • Added: While toolbar visible, click road = show info panel; right-click = hide (#631, #822, #557, #29)
  • Added: Custom icons for road panel (thanks Chamëleon!) (#892, #887)
  • Added: Hints for Lane Routing tools (thanks Klyte45 for color info) (#851, #587, #500, #410, #421)
  • Added: Hints for Junction Restrictions, Priority Signs, Parking/Vehicle Restrictions (#868, #720)
  • Added: Czech language translation (thanks jakubpatek, LordOrodreth) (#858)
  • Fixed: Random UI bug when UIView.GetAView() is null (#868)
  • Fixed: Toolbar can sometimes go off-screen or disappear (#877, #868, #849, #848, #819)
  • Fixed: Toolbar buttons can escape toolbar (thanks to everyone who reported) (#850, #819)
  • Fixed: Toolbar position limited to partial screen area (#819)
  • Fixed: Parking button on toolbar always looks disabled (#858)
  • Fixed: Timed Traffic Light tool doesn't reset state between uses (#880, #861, #893)
  • Fixed: Confusing icon positions for junction restriction overlay (#845, #633)
  • Fixed: Lane connector node highlights not working (thanks Xyrhenix for reporting!) (#851, #830)
  • Fixed: Lane arrow 'reset' feature sometimes doesn't work (#891, #856, #738)
  • Fixed: Mod options sliders don't update tooltip when dragged (#857, #849)
  • Fixed: Slider tooltips update from wrong thread causing CTD (#880, #879)
  • Fixed: NetSegment.CalculateCorner() exception for unsubbed roads (#883, #881)
  • Updated: Toolbar rewrite - scalable, auto-arrange buttons, etc (#819, #523, #437, #38)
  • Updated: Replace vanilla priority road checkbox with TMPE tools (#631, #542, #7)
  • Updated: Consistent shortcuts for tools (#437, #587)
  • Updated: Reduced call stack in game bridge, culled unused code (#852)
  • Updated: Chinese Simplified translations (TianQiBuTian) (#720, #819, #851, #858)
  • Updated: Chinese Traditional translations (jrthsr700tmax) (#720, #819, #851, #858)
  • Updated: Czech translations (jakubpatek, LordOrodreth) (#720, #819, #851, #858)
  • Updated: Dutch translations (Headspike, CaptainKlums) (#720, #819, #851, #858)
  • Updated: English translations (kvakvs, kian.zarrin) (#720, #819, #851, #858)
  • Updated: French translations (mjm92150) (#720, #819, #851, #858)
  • Updated: German translations (BanditBloodwyn, Chamëleon, eilmannhenrik) (#720, #819, #851, #858)
  • Updated: Hungarian translations (StummeH) (#720, #819, #851, #858)
  • Updated: Japanese translations (mashitaro) (#720, #819, #851, #858)
  • Updated: Polish translations (krzychu1245, Chamëleon) (#720, #819, #851, #858)
  • Updated: Russian translations (kvakvs) (#720, #819, #851, #858)
  • Updated: Turkish translations (revolter00) (#720, #819, #851, #858)
  • Updated: Ukrainian translations (kvakvs) (#720, #819, #851, #858)
  • Removed: LogicUtil.CheckFlags() and associated files evicted (#852)