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11.6.0 TEST

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@krzychu124 krzychu124 released this 08 Jan 02:06
· 1377 commits to master since this release
2615dbe

11.6.0 TEST - released 17/Jun/2021

  • updated: custom PathFind performance improvements, lifted limit of threads for 8t+ CPUs, reduced simulation thread sleep multiplier for long pathfind queues,
  • fixed: rare bug preventing calculation of segment lane routings (invalid node/segment connection - unknown cause)

TEST 11.6.0.36640 8/Jun/2021

  • updated: lane connector tool improvements (new shape, changed interactions in over/under-ground mode) (#985, #282)
  • updated: performance improvements in network flag detection (#1118, thanks Kian!)
  • fixed: vehicle/cim path invalidation after loading savegame (#1117)
  • fixed: reloading textures with translation (Chinere priority signs/TTL) (#1121, #1099, thanks @TianQiBuTian for spotting the issue)

TEST 11.6.0.40592 28/May/2021

  • hotfixes for Barges(Cargo Ferries)
  • hotfixes for Movable Bridge
  • unified alternative path position with 81-Tiles

TEST 11.6.0.35926 16/May/2021

  • Full migration to Harmony - slight performance decrease
  • Map/Asset/Intersection Editor support
  • MoveIt copy&paste support (TimedTL not supported yet)
  • Added: Priority signs - added Chinese textures (thanks TianQiBuTian!) (#1081)
  • Added: Pedestrian crossing - no double crossing policy (thanks Kian!) (#936, #1003)
  • Added: Dedicated turning lane policy for bus lanes (#1102, #1104),
  • Added: Undo features for roundabouts and priority roads (#863, #860)
  • Added: Roundabout setup - speeds based on road curvature (thanks scottmcm!) (#863, #793)
  • Added: Roundabout setup - ban parking in/near roundabout (#863, #578)
  • Added: Roundabout setup - allow/disallow enter blocked junction (#863, #578)
  • Improved: Shift+Click speed limit on whole roundabout (thanks thebugfixnet for idea!) (#920, #869)
  • Improved: GenericObservable - use locks; re-use existing list to reduce gc (thanks egi!) (#909)
  • Improved: Parking AI and Pathfinder use cached spiral grid coords (thanks egi!) (#906)
  • Improved: Bezier accuracy of lane overlays (thanks MacSergey for spotting!) (#932)
  • Improved: Lane Connector tool performance (thanks egi!) (#1085)
  • Improved: Compatibility with BloodyPenguin's Barges mod (#1103)
  • Fixed: PostVanAI compatibility with 81 Tiles mod (#943, #895)
  • Fixed: Stay-in-lane for MOM mod metro tracks (#919)
  • Fixed: TMPE state changes after using free camera mode (thanks Biffa for spotting!) (#938)
  • Fixed: Typo in priority roads tooltip locale id (thanks TianQiBuTian!) (#904)
  • Updated: Icons for RoadSelectionPanel to optimized 8bit (thanks Chamëleon!) (#984)
  • Updated: Spiral grid coords caching to reduce gc and improve performance (thanks egi!) (#906)
  • Updated: Simplified spawn/despawn patches to Harmony prefixes (#943, #921, #864, #462)
  • Updated: Improved Harmony error reporting (#933)
  • Updated: Translation update - new languages: Arabic, Thai, Slovak