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11.6.1 TEST

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@krzychu124 krzychu124 released this 08 Jan 02:11
· 1303 commits to master since this release
31a626b

Released 14/Oct/2021

  • fixed: cannot setup timed traffic lights on monorail nodes (#1160)
  • fixed: despawn off not working as expected (#1148)
  • updated: minor performance, memory efficiency improvements (#1161, #1162, #1164, #1165, thanks Egi)

TEST 11.6.1.481 21/Sep/2021

  • fixed: reduced garbage memory generation (#1159, thanks Krzychu)
  • added: UnifiedUI mod integration, configuable in the mod options (#1153, thanks Kian)
  • added: GUI scaling for Traffic Lights and Speed Limits GUI (#1152 #1157, thanks Kian)
  • added: configurable TMPE.log path (#1151, thanks Kian)
  • updated: internal performance improvements to lane iterations (#1156, thanks Egi)
  • updated: internal changes in handling invalid segments (#1154, thanks Egi)
  • updated: internal changes to building service ($1150, thanks Egi)
  • updated: performance improvements to Speed Limits GUI (#1149, thanks Egi)

TEST 11.6.1.40617 25/Aug/2021

  • fixed: Comunity Content Pack detection (latest DLCs - Train Stations and Bridges & Piers)
  • fixed: incorrect height of vehicle restriction overlay when clicked on the water dam,
  • fixed: refreshing dedicated turning lanes after loading a savegame,
  • fixed: custom path-finding initialization and patching - rewritten execution flow,
  • updated: internal changes to speed limits code as part of changes required by new Speed Limits UI

TEST 11.6.1.36187 10/Aug/2021

  • added/updated: Indonesian translation, updates for other languages,
  • added: first version of Notifier API for use by other mods,
  • fixed: infinite loop when using shift modifier while changing speed limits,
  • fixed: overlay transparency and UI opacity settings,
  • fixed: half-segment detection when using lane arrow tool,