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Releases: CitiesSkylinesMods/TMPE

11.5.0

16 May 05:59
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11.5.0 Pre-release
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Overhaul vanilla priority roads, rewrite the toolbar and on-screen display!

  • Added: Bulk customisation buttons on road info panel (#631, #691, #557, #542, #541, #539, #537)
  • Added: While toolbar visible, click road = show info panel; right-click = hide (#631, #822, #557, #29)
  • Added: Custom icons for road panel (thanks Chamëleon!) (#892, #887)
  • Added: Hints for Lane Routing tools (thanks Klyte45 for color info) (#851, #587, #500, #410, #421)
  • Added: Hints for Junction Restrictions, Priority Signs, Parking/Vehicle Restrictions (#868, #720)
  • Added: Czech language translation (thanks jakubpatek, LordOrodreth) (#858)
  • Fixed: Random UI bug when UIView.GetAView() is null (#868)
  • Fixed: Toolbar can sometimes go off-screen or disappear (#877, #868, #849, #848, #819)
  • Fixed: Toolbar buttons can escape toolbar (thanks to everyone who reported) (#850, #819)
  • Fixed: Toolbar position limited to partial screen area (#819)
  • Fixed: Parking button on toolbar always looks disabled (#858)
  • Fixed: Timed Traffic Light tool doesn't reset state between uses (#880, #861, #893)
  • Fixed: Confusing icon positions for junction restriction overlay (#845, #633)
  • Fixed: Lane connector node highlights not working (thanks Xyrhenix for reporting!) (#851, #830)
  • Fixed: Lane arrow 'reset' feature sometimes doesn't work (#891, #856, #738)
  • Fixed: Mod options sliders don't update tooltip when dragged (#857, #849)
  • Fixed: Slider tooltips update from wrong thread causing CTD (#880, #879)
  • Fixed: NetSegment.CalculateCorner() exception for unsubbed roads (#883, #881)
  • Updated: Toolbar rewrite - scalable, auto-arrange buttons, etc (#819, #523, #437, #38)
  • Updated: Replace vanilla priority road checkbox with TMPE tools (#631, #542, #7)
  • Updated: Consistent shortcuts for tools (#437, #587)
  • Updated: Reduced call stack in game bridge, culled unused code (#852)
  • Updated: Chinese Simplified translations (TianQiBuTian) (#720, #819, #851, #858)
  • Updated: Chinese Traditional translations (jrthsr700tmax) (#720, #819, #851, #858)
  • Updated: Czech translations (jakubpatek, LordOrodreth) (#720, #819, #851, #858)
  • Updated: Dutch translations (Headspike, CaptainKlums) (#720, #819, #851, #858)
  • Updated: English translations (kvakvs, kian.zarrin) (#720, #819, #851, #858)
  • Updated: French translations (mjm92150) (#720, #819, #851, #858)
  • Updated: German translations (BanditBloodwyn, Chamëleon, eilmannhenrik) (#720, #819, #851, #858)
  • Updated: Hungarian translations (StummeH) (#720, #819, #851, #858)
  • Updated: Japanese translations (mashitaro) (#720, #819, #851, #858)
  • Updated: Polish translations (krzychu1245, Chamëleon) (#720, #819, #851, #858)
  • Updated: Russian translations (kvakvs) (#720, #819, #851, #858)
  • Updated: Turkish translations (revolter00) (#720, #819, #851, #858)
  • Updated: Ukrainian translations (kvakvs) (#720, #819, #851, #858)
  • Removed: LogicUtil.CheckFlags() and associated files evicted (#852)

11.4.0

14 Apr 21:15
041a891
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Improvements to dedicated turning lanes:

  • Added: State machine for dedicated turning lanes (#755, #567)
  • Fixed: Default turning lane on wrong side (#755, #671)
  • Meta: Repeat application of turning lane shortcut will cycle through available options

11.3.2

14 Apr 17:03
ee617c3
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Bug fixes.

  • Fixed: Icons not showing when selecting node (thanks xenoxaos for reporting!) (#839, #838)
  • Fixed: Bug in StartPathFind() if building missing (thanks ninjanoobslayer for reporting!) (#834, #840)
  • Updated: StartPathFind() will automatically run diagnostic logging on errors (#834)
  • Updated: Resident/Tourist status logic simplified (#837)

11.3.1

11 Apr 17:11
92ab58c
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11.3.1 Pre-release
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Minor update:

  • Fixed: Timed Traffic Lights bugs caused by v11.3.0 update (thanks to everyone who reported the bug!) (#828, #824)
  • Updated: Trees Respiration mod is now compatible with TM:PE v11! (Thanks Klyte45!) (#831, #614, #611, #563, #484)

11.3.0

10 Apr 19:26
9e5855b
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11.3.0 Pre-release
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This update improves lane routing tools:

  • Added: Advanced auto lane connector tool (select a node, then Ctrl + S) (#706, #703)
  • Fixed: Stay-in-lane should not connect solitary lanes (#706, #617)
  • Fixed: Lane arrows UI too small on some resolutions except at junctions (#726, #571)
  • Updated: Lane connectors: Shift + S changed to Ctrl + S (see Options > Keybinds tab) (#706)
  • Updated: Lane Arrows UI now respects UI scale slider (see Options > General tab) (#726)
  • Updated: Improved UI for lane arrows tool (#726, #571)
  • Updated: British translations (charlco, kvakvs, kian.zarrin) (#726)
  • Updated: Chinese Simplified translations (wxf26054) (#726)
  • Updated: Dutch translations (CaptainKlums) (#726)
  • Updated: English translations (kian.zarrin, kvakvs) (#726)
  • Updated: French translations (mjm92150, Stuart) (#726)
  • Updated: German translations (eilmannhenrik, BanditBloodwyn, Rodirik, Cirez) (#726)
  • Updated: Hungarian translations (szekely.david9) (#726)
  • Updated: Italian translations (emiliomacchione, DelvecchioSimone) (#726)
  • Updated: Korean translations (TwotoolusFLY_LSh.s, neinnew) (#726)
  • Updated: Polish translations (krzychu1245, dom.kawula)
  • Updated: Portuguese translations (BS_BlackScout) (#726)
  • Updated: Russian translations (kvakvs) (#726)
  • Updated: Turkish translations (revolter00, Koopr) (#726)
  • Updated: Ukranian translations (kvakvs) (#726)

11.2.3

08 Apr 00:19
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Minor bugfix:

  • Fixed: Unable to set default speed limits for roads that need DLCs (#821, #818)

11.2.2

04 Apr 17:34
4420be0
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This is a minor bug fix release to resolve an issue in the mod compatibility checker when users have two other mods that contain an IUserMod assembly with identical name and version (eg. NExt2 and the bugfix of NExt2).

  • Fixed: GetModName() when user has two mods with same assembly name/version (#812, #811)
  • Updated: Game version badges in readme (#806)
  • Updated: Mod version, and changelogs (#816)

11.2.1

29 Mar 21:46
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This release includes additional bugfixes for improved compatibility with Sunset Harbor.

  • Fixed: CustomPathManager nullpointer on exit from asset/map editor (#794)
  • Fixed: Add missing Trolleybus vehicle category (#794)
  • Fixed: CustomPathManager NullPointerException on second load (#794)

11.2.0

29 Mar 21:31
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Released to Steam Workshop on 26th March 2019, this release adds compatibility with Sunset Harbor game update.

  • Added: Trolleybus AI (#794)
  • Fixed: PathUnits.m_vehicleTypes error after Sunset Harbor game update (#794)
  • Fixed: Priority signs for trolleybuses (#794)
  • Fixed: Build process deployed TrafficManager.dll twice ( #776, #775)
  • Improved: Performance of hot-reloads of dev builds (#764, #730)
  • Improved: Consolidate error prompts in to helper class (#774)
  • Updated: Add missing entries and fix typos in changelog (#777, #779)

11.1.2

02 Mar 13:45
158c739
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11.1.2 Pre-release
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  • Fixed: One-click traffic lights wrong way on RHT maps was murdering pedestrians (#770, #769, #690)