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Releases: CitiesSkylinesMods/TMPE

11.1.1-hotfix1

02 Mar 01:22
75655a1
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11.1.1-hotfix1 Pre-release
Pre-release
  • Fixed: Vehicles stopping at Yield signs (#761, #756)
  • Fixed: Missing despawn buttons on cim and vehicle info panels (#765, #763, #759)
  • Fixed: Info panel not closing after despawning a cim or tourist (#765)
  • Fixed: Faulty UI on tourist despawn button (#765)
  • Updated: Docs - Reference paths for EA Origin deployed game (thanks DannyDannyDan) ( #751)

11.1.1

29 Feb 18:27
115ca46
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11.1.1 Pre-release
Pre-release
  • Added: The Simulation Accuracy option has been revived! (#742, #707)
  • Added: Shift key applies a setting to entire route + lane highlight (#138, #721, #709, #708, #667, #388, #33)
  • Added: Lane highlighting - Vehicle Restrictions tool (#721, #681, #667, #42, #33)
  • Added: Lane highlighting - Parking Restrictions tool (#708, #702, #667, #47, #33)
  • Added: Lane highlighting - Speed Limits tool (#709, #682, #667, #388, #84, #52, #33)
  • Added: Button to reset speed limit to default added to speeds palette (#709)
  • Added: UI scaling slider in mod options "General" tab (#656)
  • Removed: Drag along road to set speed limits, due to performance issues (#388)
  • Fixed: Only selected vehicle restriction, not all, should be applied to route (#721)
  • Fixed: Lane connector can't make U-turns on roads with monorails (#293)
  • Fixed: Lane connectors could connect tracks disconnected by MaxTurnAngle (#684, #649)
  • Fixed: Wrong texture paths for timed traffic lights (thanks t1a2l for reporting!) (#732, #704, #714)
  • Fixed: Bug in guide manager that activated guide when trying to deactivate (#729)
  • Fixed: Double setting of lane speeds on game load, and debug log spamming (#736, #735)
  • Fixed: Scrollbar position corrected in mod options (#722, #742)
  • Fixed: Vehicle Restrictions error: HashSet have been modified (#746, #744, #721)
  • Improved: Cleaned up UI panels in Vehicle Restrictions and Speed Limits tools (#721, #709, #657)
  • Improved: Toolbar UI code overhauled, updated and polished (#656, #523)
  • Improved: Compatibility with CSUR Reloaded (#684, #649, #687, CSURToolBox#1, CSURToolBox#2)
  • Improved: Organised lane markers/highlighters in to distinct classes (#701, #630)
  • Improved: Better reference .dll hint paths for Mac and Windows developers (#664, #663)
  • Improved: Faster and more reliable hot-reloads of dev builds (#725, #717, #718)
  • Improved: Reduced memalloc and gc in SpeedLimitsManager.OnBeforeData() logging (#753)
  • Updated: Translations - Chinese Simplified (thanks 田七不甜 / TianQiBuTian) (#723)
  • Updated: Translations - Chinese Traditional (thanks jrthsr700tmax) (#723)
  • Updated: Translations - Dutch (thanks Headspike) (#723, #742)
  • Updated: Translations - English (thanks kian.zarrin, Dmytro Lytovchenko / kvakvs) (#723, #742)
  • Updated: Translations - Hungarian (thanks Krisztián Melich / StummeH) (#742)
  • Updated: Translations - Italian (thanks cianecollazzo / azzo94) (#723)
  • Updated: Translations - Korean (thanks neinnew) (#723, #742)
  • Updated: Translations - Polish (thanks krzychu124) (#723)
  • Updated: Translations - Portuguese (thanks BlackScout / BS_BlackScout) (#723)
  • Updated: Translations - Russian (thanks Dmytro Lytovchenko / kvakvs) (#723)
  • Updated: Translations - Spanish (thanks Nithox, obv) (#723, #742)
  • Updated: Translations - Turkish (thanks Tayfun [Typhoon] / Koopr) (#723)
  • Updated: Translations - Ukrainian (thanks Dmytro Lytovchenko / kvakvs) (#723)
  • Meta: Thanks to CSUR Reloaded team for collaboration with #684! (#649, #503)
  • Meta: Basic mod integration guide started (#696)
  • Meta: Build guide updated to include note on Windows 10 ASLR, and reference hint paths (#693)
  • Meta: Created GitHub org (CitiesSkylinesMods) and moved repo to it (TMPE) (#673)

11.1.0

11 Feb 04:25
99d7d71
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  • Added: Quick setup of priority roads (Ctrl+Click junction, Shift+Ctrl+Click road) (#621, #541, #542, #568, #577, #7)
  • Added: Delete key resets junction restrictions for selected junction (#639, #623, #568, #6)
  • Added: "Reset" button and Delete key to reset lane arrows for a segment (#638, #632, #623, #568, #41)
  • Improved: Much better lane connectors interaction model (#543, #635, #625, #626, #41)
  • Improved: Use guide manager for less obtrusive in-game warnings/hints (#653, #660, #593)
  • Improved: Vastly improved in-game hotloading support (#640, #211)
  • Improved: Centralised versioning in to SharedAssemblyInfo.cs (#680, #678, #649)
  • Updated: Translations - Dutch (thanks Headspike!) (#660, #631)
  • Updated: Translations - Turkish - Tayfun [Typhoon] (thanks Koopr) (#660, #631)
  • Updated: Translations - Chinese Simplified - Golden (thanks goldenjin!) (#660, #631)
  • Updated: Translations - Portuguese - BlackScout (thanks BS_BlackScout!) (#660, #631)
  • Updated: Translations - Spanish (thanks Aimarekin!) (#660, #631)
  • Updated: Translations - English (thanks kian.zarrin!) (#660, #631)
  • Fixed: Vehicles should not stop at Yield signs (#662, #655, #650)
  • Meta: New WIP website: https://tmpe.me (#642, #643)

11.0

03 Feb 17:23
8958ab4
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Transition to Harmony library. Major code refactoring and cleanup. API improvements. Localisation improvements. One-click wonders.

  • Meta: Old STABLE workshop page (LinuxFan - v10.20) is now obsolete and no longer maintained
  • Meta: Renamed LABS and ALPHA workshop pages to V11 STABLE and V11 LABS respectively
  • Added: Features to disable auto-traffic lights, and delete all traffic lights (thanks Craxy & Sqoops) (#320, #390, #535)
  • Added: Lane arrow tool - shortcuts to create separate turning lanes (thanks kianzarrin!) (#538, #537)
  • Added: Timed Traffic Light tool - shortcut to add default timed traffic light sequence (thanks Kian Zarrin!) (#554, #540, #5, #324, #572)
  • Added: Junctions now show traffic light status when using toggle traffic light tool (#527)
  • Added: Hungarian language (thanks JozsefHUNGepiM) (#491, #492)
  • Added: Turkish language (by Tayfun Bilgi for his dad!) (#572)
  • Added: Ukrainian language (thanks kvakvs) (#572)
  • Improved: Mod checker lists mods in TMPE.log (#443)
  • Improved: Show version in mod checker title bar (#458)
  • Improved: Better segment hovering when mouse near segment (thanks kianzarrin!) (#624, #576)
  • Improved: Better segment hovering when mouse on node (thanks kianzarrin!) (#615, #538, #594, #616, #576)
  • Improved: Half-overlay indicates which side of segment will get turning lane (#564, #548)
  • Improved: Better node selection circles + code cleanup (#564, #555)
  • Improved: Mod options tabs can now scroll to fit more content (#553, #552)
  • Improved: Disambiguate naming convention for left hand traffic (#580, #577, #581)
  • Improved: More robust CSV parsing for translations (#589, #574)
  • Fixed: Lane arrow tool sometimes selects wrong node (thanks kianzarrin!) (#616)
  • Fixed: Show error dialog can get caught in loop (thanks kianzarrin!) (#594)
  • Fixed: Junction Manager not resetting on level unload (thanks kianzarrin!) (#637, #636)
  • Fixed: Stay in lane always assumed segment0 exists (thans kianzarrin!) (#619, #618)
  • Fixed: Array index error when Lane Arrow tool selected (#606, #607)
  • Fixed: Removing junction from traffic light group not working (thanks leaderofthemonkeys for finding this!) (#605)
  • Fixed: Detection of compatible Timed Traffic Lights node for copying Traffic Light setup (#605)
  • Fixed: Cursor flickering when tool is selected (#607)
  • Fixed: Ensure valid language used if selected language no longer exists (#579)
  • Fixed: Null reference error in TrafficManager.UI.TrafficManagerTool.OnEnable (#570)
  • Fixed: Bug in IterateNodeSegments + code clean-up (thanks kianzarrin) (#549, #550)
  • Fixed: IndexOutOfRange error in manual traffic lights tool (thanks leonpeonleon) (#545)
  • Fixed: Path find stats fixed & faster, benchmark profile fixed (#536)
  • Fixed: Typos and missing key in translations (thanks TianQiBuTian) (#529, #528)
  • Fixed: Translations not working when using game translation mods (thanks TianQiBuTian) (#533, #534)
  • Fixed: Minor typos in new translation/localisation system (thanks TianQiBuTian!) (#528)
  • Fixed: Remove decorative networks from speed limits manager (#513, #510, #378)
  • Fixed: Train restriction vehicle icons regression (#483)
  • Fixed: Remove trace logging from release builds (thanks TLHeart60) (#454, #499)
  • Fixed: Ignore decorative and malconfigured networks in Speed Limits Manager (#513)
  • Fixed: Vehicles pausing unexpectedly at junctions (#448, #473)
  • Fixed: Adding parking restriction doesn't move already parked cars (#445, #459)
  • Fixed: Mod checker crashes if blank line in incompatible_mods.txt resource (#441)
  • Fixed: Trace log appearing in RELEASE builds (#454, #455)
  • Fixed: Unable to set "no limit" speed, and speeds over 140 km/h weren't showing as "no limit" (#449, #446)
  • Updated: "Cargo Info" mod marked as incompatible (#478)
  • Updated: Added 2 x Traffic Manager Plus and 1 x Traffic Manager as incompatible (#627)
  • Updated: Added 'Trees Respiration' mod as incompatible (depends on load order) (#614, #611)
  • Updated: Replaced imports with fully qualified alphabetically sorted imports (#620)
  • Updated: Added two obsolete versions of TM:PE to incompatible mod checker (#610)
  • Updated: Language - Italian (Simone Delvecchio / DelvecchioSimone) (#603)
  • Updated: Language - Korean (neinnew) (#603)
  • Updated: Language - Japanese (mashitaro) (#603)
  • Updated: Language - Turkish (Tayfun Bilgi / Tayfun [Typhoon]), Rıdvan SAYLAR / ridvan.saylar) (#603)
  • Updated: Language - Portuguese (BlackScout / BS_BlackScout) (#603)
  • Updated: Language - Chinese Traditional (@jrthsr700tmax) (#603)
  • Updated: Language - Ukrainian (Dmytro Lytovchenko / kvakvs) (#603)
  • Updated: Language - Russian (Dmytro Lytovchenko / kvakvs) (#603)
  • Updated: Language - French (Guillaume Turchini / orion78fr) (#603)
  • Updated: Turkish translations (thanks Tayfun Bilgi / Tayfun [Typhoon]) (#591, #599)
  • Updated: French translations (thanks Guillaume Turchini / orion78fr) (#591)
  • Updated: Japanese translations (thanks しょしょ02 / yamadatarounohosi) (#591)
  • Updated: Chinese Simplified translations (thanks 田七不甜 / TianQiBuTian) (#591, #599)
  • Updated: Chinese Traditional translations (thanks jrthsr700tmax) (#599, #595)
  • Updated: Ukrainian translations (thanks Dmytro Lytovchenko / kvakvs) (#591, #599)
  • Updated: Russian translations (thanks Dmytro Lytovchenko / kvakvs) (#591, #599)
  • Updated: Polish translations (thanks krzychu124) (#591)
  • Updated: Portuguese translations (thanks BS_BlackScout) (#599)
  • Updated: English translations (thanks kian.zarrin & aubergine18) (#591)
  • Updated: Translations - Chinese Simplified - 田七不甜 (thanks TianQiBuTian) (#536, #530)
  • Updated: Translations - Chinese Traditional - 許景翔 (thanks gk50125012) (#536)
  • Updated: Translations - Portuguese - Alan Willian Duarte (thanks nipodemos13) (#536)
  • Updated: Translations - Japanese - thanks mashitaro (#536)
  • Updated: Add outline to lane connector lines and improve arcs (#526, #523)
  • Updated: Improve speed limits overlay performance while camera still (#521, #520)
  • Updated: New translation/localisation system (#509, #493)
  • Updated: Compatible with Tree Respiration mod (#484)
  • Updated: Compatible with Vehicle Wealthizer mod (#490, #488)
  • Updated: More code clean-up (#350)
  • Updated: Lots more code clean-up (#467, #475, #438, #435, #476)
  • Updated: Mod checker will always scan for duplicate TM:PE, even if disabled (#434, #443, #433)
  • Updated: French translations (thanks mjm92150) (#453)
  • Updated: Lots of code clean-up (#461, #349, #377, #451, #430, #436)
  • Updated: Migration to Harmony framework (thanks LinuxFan!) (#428, #427, #260, #119)
  • Updated: Chinese translation updates (thanks Emphasia) (#417)
  • Updates: Organised image resources in to folders (#641)
  • Meta: Updated StyleCop.Analyzers to latest version for compatibility with latest Nuget (#591)
  • Meta: Added readme file with link to localisation guide in the translations folder (#596)
  • Meta: Deprecated issues closed (#336, #169)
  • Meta: Update GitHub issue creation templates (#486)
  • Meta: Updated documentation on wiki and GitHub (#310, #79, #465, #474, #466)
  • Meta: "Cargo Info" mod found to break outside connections and cause array index errors.
  • Meta: Build process will now error if in is used without a readonly struct (thanks dymanoid!) (#463)
  • Meta: See Contributing guide in GitHub wiki if you get build errors due to #463
  • Meta: TMPE.API now has a RELEASE LABS build (#456)

10.21.1

06 Jul 21:55
012a4c9
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10.21.1 Pre-release
Pre-release
  • Fixed: Speed panel tanks fps if train tracks on screen (thanks rlas & DaEgi01!) (#411, #413)
  • Meta: Main changelog refactored (#412)

10.21

02 Jul 20:22
7194dbe
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10.21 Pre-release
Pre-release
  • Added: Cims have individual driving styles to determine lane changes and driving speed (#263 #334)
  • Added: Miles Per Hour option for speed limits (thanks kvakvs) (#384)
  • Added: Selectable style (US, UK, EU) of speed sign in speed limits UI (thanks kvakvs) (#384)
  • Added: Differentiate LABS, STABLE and DEBUG branches in UI (#326, #333)
  • Added: Keybinds tab in mod options - choose your own shortcuts! (thanks kvakvs) (#382)
  • Added: Show keyboard shortcuts in button tooltips where applicable (thanks kvakvs) (#382)
  • Added: Basic support of offline mode for users playing on EA's Origin service (#333, #400)
  • Improved: Avoid setting loss due to duplicate TM:PE subscriptions (#333, #306, #149, #190, #211, #400)
  • Fixed: Vehicle limit count; compatibility with More Vehicles mod (thanks Dymanoid) (#362)
  • Fixed: Mail trucks ignoring lane arrows (thanks Subaru & eudyptula for feedback) (#307, #338)
  • Fixed: Vehicles stop in road trying to find parking (thanks eudyptula for investigating) (#259, #359)
  • Fixed: Random parking broken (thanks s2500111 for beta testing) (#259, #359)
  • Fixed: Pedestrian crossing restriction affects road-side parking (#259, #359)
  • Fixed: 'Vanilla Trees Remover' is now compatible (thanks TPB for fixing) (#331, #332)
  • Fixed: Single-lane bunching on DLS higher than 50% (#263 #334)
  • Fixed: Lane changes at toll booths (also notified CO of bug in vanilla) (#225, #355)
  • Fixed: Minor issues regarding saving/loading junction restrictions (#358)
  • Fixed: Changes of default junction restrictions not reflected in UI overlay (#358)
  • Fixed: Resetting stuck cims unpauses the simulation (#358, #351)
  • Fixed: Treat duplicate TM:PE subscriptions as mod conflicts (#333, #306, #149, #190, #400)
  • Fixed: TargetInvocationException in mod compatibility checker (#386, #333)
  • Fixed: Issue with Paradox login blurring compatibility checker dialog (#404)
  • Updated: Game version 1.12.1-f1 compatible (#403)
  • Updated: Chinese translation (thanks Emphasia) (#375, #336)
  • Updated: German translation (thanks kvakvs) (#384)
  • Updated: Polish translation (thanks krzychu124) (#384, #333)
  • Updated: Russian translation (thanks vitalii201 & kvakvs) (#327, #328)
  • Updated: Renamed 'Realistic driving speeds' to 'Individual driving styles' (#334)
  • Removed: Obsolete TMPE.GlobalConfigGenerator module (#367, #374)
  • Meta: Separate binaries for Stable and Labs on GitHub release pages (#360)
  • Meta: Initial documentation for release process in wiki (see Contributing page) (#360)
  • Meta: Added GitHub issue templates for bugs, features, translations. (#272)
  • Meta: Added .editorconfig file for IDE code indenting standardisation (#392, #384)
  • Meta: Added entire .vs/ and .idea/ folders to .gitignore (#395, #382)
  • Meta: Updated install guide to include section for EA Origin users (#333)
  • Meta: Enable latest C# LangVersion in all projects (#398)

10.20

23 May 15:39
fbe0fb7
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  • Updated for game version 1.12.0-f5
  • Updated Korean translation (thanks Twotoolus-FLY-LShst) (#294)
  • Updated French translation (thanks PierreTSE) (#311)

10.19

20 Apr 19:23
920afd0
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  • Bugfix: Mod options overlapping issue (#250, #266).
  • Added: Japanese language (thanks mashitaro) (#258).
  • Update: Chinese language (thanks Emphasia) (#285, #286).
  • Update: "Vanilla Trees Remover" as incompatible mod (it breaks mod options screen) (#271, #290).
  • Update: Moved "Delete" step button on timed traffic lights (#283, #285).
  • Update: Mod incompatibility checker can now be disabled, or skip disabled mods (#264, #284, #286).

10.18

28 Mar 21:51
9d281ae
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  • Bugfix: Parking AI: Cars do not spawn at outside connections (#245)
  • Bugfix: Trams perform turns on red (#248)
  • Update: Service Radius Adjuster mod by Egi removed from incompatible mods list (#255)

10.17

24 Mar 18:27
5c6937b
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  • Introduced new versioning scheme (10.17 instead of 1.10.17)
  • Synchronized code and version with stable version
  • Updated russian translation (thanks to @Vitalii201 for translating) (#207)
  • Updated list of incompatible mods (#115)
  • Removed stable version from list of incompatible mods (#168)
  • Turn-on-red can now be toggled for unpreferred turns between one-ways
  • Improved train behavior at shunts: Trains now prefer to stay on their track (#230)
  • Fixed and optimized lane selection for u-turns and at dead ends (#101)
  • Parking AI: Improved public transport (PT) usage patterns, mixed car/PT paths are now possible (#218)
  • Bugfix: Parking AI: Tourist cars despawn because they assume they are at an outside connection (#218)
  • Bugfix: Parking AI: Return path calculation did not accept beautification segments (#218)
  • Bugfix: Parking AI: Cars/Citizens waiting for a path might jump around (#218)
  • Bugfix: Vanilla lane randomization does not work as intended at highway transitions (#112)
  • Bugfix: Vehicles change lanes at tollbooths (#225)
  • Bugfix: Path-finding: Array index is out of range due to a race condition (#221)
  • Bugfix: Citizen not found errors when using walking tours (#219)
  • Bugfix: Timed light indicator only visible when any timed light node is selected (#222)