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Policies
Verified: March 2022 - TM:PE 11.6.5.1
Settings: General | Gameplay | Policies | Overlays | Maintenance | Keybinds
Use these settings to set the default transport and road customisation policies in your entire city.
Most policies can be overriden for individual lanes, junctions or roads using the features of the Toolbar.
Use these options to set default traffic policies at road junctions...
In TM:PE 11.6.5.1 and later, this option is enabled by default for new cities.
- When enabled, Buses can ignore Lane Arrows, making bus routes more flexible
- Note: Buses must always obey Lane Connectors, regardless of this setting
- Determines whether vehicles can Enter Blocked Junctions
- Override any junction with Junction Restrictions tool
- Allow vehicles to do U-Turns at junctions
- Override any junction with Junction Restrictions tool
- Allow vehicles to Turn on Red in to a near-side road:
- Depending on which side traffic drives on, it can turn in that direction
- Example: If traffic drives on the right, it's a right turn
- Override any junction with Junction Restrictions tool
- Allows vehicles to Turn on Red in to a far-side road:
- Depending on which side traffic drives on, it can turn in the opposite direction
- Example: If traffic drives on the right, it's a left turn
- Only applied if the destination is a one-way road
- They must stop and wait for clear path before making the turn
- Requires the incoming road to have Turn on Red enabled
- Allows vehicles going straight ahead at a junction to make Lane Changes
- Override any junction with Junction Restrictions or Lane Connectors tools
- Makes vehicles yield at unprotected turning lights.
- See: Priority Signs and Unprotected Turns
- If enabled, traffic lights will automatically be added to big junctions
- Override any junction with Traffic Lights tools
It may take a few minutes before changes to this setting take effect.
- If enabled, roads entering junctions will be given Dedicated Turning Lanes, where feasible
- Override any junction with Lane Arrows or Lane Connectors tools
- Set the pathfinding penalty incurred by Vehicle Restrictions
- See: Vehicle Restriction Aggression
Note: Vehicles will still be able to use bus lane when spawning, delivering, or arriving at destination.
- When enabled, only Buses can use bus lanes
- If disabled: Override any bus lanes with Vehicle Restrictions tool
For definition of transition nodes, see Nodes, Segments, Lanes
- Normally transition nodes will get two pedestrian crossings, one for each segment
- When enabled, this option removes the crossing from the larger road
- If both roads are the same size, neither crossing is removed
Use these options to control vehicles on highways and ramps...
- Force Highway Junction Rules on all highway roads
- Override any junction with Lane Connectors tool
- Encourage large vehicles to use outside lane on highways
- See: Heavy Truck Highway Rules
This section is only shown if you have Natural Disasters DLC.
Use this option to give evacuation buses more flexibility during disasters...
- Allows evacuation busses to ignore the rules and possibly save more people
- For more information, see: Buses
Use these options to customise the High Priority Roads bulk applicators...
Important: Provide Collector Roads (or tunnels/bridges) to enable cims and vehicles to reach the other side of a high priority road.
- Determines whether pedestrians can cross over the priority road
- If disabled, cims will need another way to cross (bridge, traffic lights...)
- Override any junction with Junction Restrictions tool
- Determines whether vehicles can cut across oncoming traffic on the priority road
- If disabled, vehicles will need another way to reach the other side (traffic lights, collector roads...)
- Override any junction with Lane Arrows or Lane Connectors tools
This option is ignored if you enable Use stop signs when entering main road.
- If enabled, traffic entering via Yield Priority Signs can Enter Blocked Junctions
- Reduces congestion on side-roads, but disrupts priority road traffic
- Vehicles already on the priority road can always enter blocked junctions
- Override any junction with Junction Restrictions tool
- If enabled, side-roads use Stop signs instead of Yield signs
- Reduces disruption of priority road traffic, but increases congestion on side-roads
- Override any junction with Priority Signs tool
Use these options to customise the Roundabout Policies bulk applicators...
Note: If High Priority Roads bulk applicators encounter a roundabout, they'll use these settings at the roundabout junction.
- Removes pedestrian crossings that connect to center of roundabout
- Override any junction with Junction Restrictions tool
- Removes pedestrian crossings that cross roads entering/leaving the roundabout
- Override any junction with Junction Restrictions tool
- Discourage vehicles from changing lanes in the roundabout
- Override any junction/node with Lane Connectors tool
- Prevent lane changes at nodes close to the roundabout
- Forces traffic to get in correct lane sooner
- Override any junction/node with Lane Connectors tool
- Dedicate outer lane of roundabout to traffic leaving at next exit
- This improves lane utilisation and flow inside the roundabout
- Override any junction/node with Lane Connectors tool
- Vehicles in the roundabout have priority over vehicles entering the roundabout
- Override any junction with Priority Signs tool
- Traffic entering via Yield Priority Signs will not be able to Enter Blocked Junctions
- Override any junction with Junction Restrictions tool
- If enabled, the speed limits on roundabouts will be adjusted based on road curvature
- This is just to make roundabout traffic look more realistic
- If enabled, any parking lanes on the roundabout itself (1-way roads) will be disabled
- Override any segment with Parking Restrictions tool
- If enabled, parking lanes on roads at junctions on the roundabout will be disabled
- Override any segment with Parking Restrictions tool
- Not directly; policies just change global defaults for the Toolbar tools.
- See documentation of each tool for specific details.
- Roads, junctions, etc., which were using default values will be updated
- However, custom settings (via Toolbar) will be retained
Guides:
TM:PE v10.x Wiki (old documentation):
Red links are broken; this wiki is a work in progress
Getting Started (click to open)
Troubleshooting / Bugs (click to open)
- Hints Panel
- Road & Rail:
- Junctions:
- Despawning:
- Info Views:
- Roads/Tracks:
- Nodes, Segments, Lanes
- Collector Roads
- Dedicated Turning Lanes
- Enter Blocked Junctions
- High Priority Roads
- Highway Junction Rules
- Lane Changes
- Pedestrian Crossings
- Priority Routes
- Road Conditions
- Roundabouts
- Roundabout Policies
- Stay in Lane
- Turn on Red
- U-Turns
- Unprotected Turns
- Vehicle Restriction Aggression
- Public Transport:
- Vehicles:
Todo: