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Road LODs look ugly or glitching
Aubergine edited this page Jun 27, 2019
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Article verified: June 2019
When zoomed out, road LODs are either:
- Showing wrong color (eg. they look more like gravel or concrete)
- Turning in to massive spikes that reach in to the sky (usually at junctions)
These issues aren't caused by TM:PE, they are caused by other mods.
Wrong colors can be caused by either:
- Issues with road (or other network) assets
- Loading Screen Mod sharing textures
Large spikes are generally caused by badly designed road (or other network) assets.
For wrong colors:
- Disable "Share textures" in Loading Screen Mod options screen
- Failing that, check if the issue only affects certain roads/networks and either:
- Remove them from the map and use other alternatives, or
- Increase "Network LOD Distance" with Ultimate Level of Detail mod
For huge sky spikes:
- Check if the issue only affects certain roads/networks and either:
- Clus' LRT networks (which are awesome, btw) sometimes cause this problem
- Remove them from the map and use other alternatives, or
- Increase "Network LOD Distance" with Ultimate Level of Detail mod
If not, please ask the community in the Steam discussion forum, r/CitiesSkylines, or Paradox forums.
Other issues? See: Troubleshooting
Red links are broken; this wiki is a work in progress
Getting Started (click to open)
Troubleshooting / Bugs (click to open)
- Hints Panel
- Road & Rail:
- Junctions:
- Despawning:
- Info Views:
- Roads/Tracks:
- Nodes, Segments, Lanes
- Collector Roads
- Dedicated Turning Lanes
- Enter Blocked Junctions
- High Priority Roads
- Highway Junction Rules
- Lane Changes
- Pedestrian Crossings
- Priority Routes
- Road Conditions
- Roundabouts
- Roundabout Policies
- Stay in Lane
- Turn on Red
- U-Turns
- Unprotected Turns
- Vehicle Restriction Aggression
- Public Transport:
- Vehicles:
Todo: