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Section of road becomes blue void
Verified: March 2022 - TM:PE 11.6.5.1
A section of road turns in to blue void, usually while defining the road in Traffic Routes > Adjust Roads info view.
Similar issue (not caused by "Adjust Roads" info view): Blue void showing near roads
This issue is very rare, and actual causes aren't yet known. It's not caused by TM:PE (testing with and without TM:PE made no difference).
From initial experimentations, this issue seems to be caused by some combination of the following:
- Roads with very large numbers of tress/props (such as UK Roads Revived: Rural Roads)
- Roads that are outside the central 25 Tile area
- Roads that are high-up on a mountain
- Blue void might start near a junction where one of the roads consists only of a very tiny segment of road
In Routes info view > Adjust Roads tab, examine the road. If one end is blue void grab the green circle at the end of the 'road path' line and drag it to where the road is no longer blue void.
That should sort it out, as shown in image above. Sometimes bulldozing / upgrading / replacing the road will fix it too.
If not, see if any of these guides help:
- Blue void showing near roads - also applies to paths, tracks, etc
- Blue void roads or tracks - when placing buildings that contain road/track
- Road texture flickers, or terrain showing through roads
Other issues? See: Troubleshooting
Red links are broken; this wiki is a work in progress
Getting Started (click to open)
Troubleshooting / Bugs (click to open)
- Hints Panel
- Road & Rail:
- Junctions:
- Despawning:
- Info Views:
- Roads/Tracks:
- Nodes, Segments, Lanes
- Collector Roads
- Dedicated Turning Lanes
- Enter Blocked Junctions
- High Priority Roads
- Highway Junction Rules
- Lane Changes
- Pedestrian Crossings
- Priority Routes
- Road Conditions
- Roundabouts
- Roundabout Policies
- Stay in Lane
- Turn on Red
- U-Turns
- Unprotected Turns
- Vehicle Restriction Aggression
- Public Transport:
- Vehicles:
Todo: