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Speed Limits 11.5
Verified: December 2021 - TM:PE 11.5.2
If you are using TM:PE 11.6 or later, please refer to the new documentation: Speed Limits
Use this tool to set custom speed limits for roads and tracks.
This tool can be applied to:
- Roads
- Tram tracks
- Monorail tracks
- Metro tracks
- Train tracks
Choose Speed Limits on the Toolbar:
Button missing? Enable Speed Limits in Maintenance settings.
You can set a keyboard shortcut to activate the tool in the Keybinds settings.
While the tool is active, detailed overlays show the current speeds of all roads and tracks on the map:
To see speeds for more distant roads and tracks, scroll the camera towards them. Depending on camera position, you might need to zoom in a little. You can set the Overlay Transparency in General settings.
When the tool is deactivated, overlays will be removed. You can enable a persistent summary overlay, which is visible whenever the Toolbar is visible, in Overlays settings.
When the tool is active, you'll see a palette containing available speed options:
To change speeds, copy them from the palette and paste them on to icons on the map:
- Copy: Click button on panel
- Paste: Click icon on map
Note: When setting the speed of a tram track that's part of a road, both the road and the tram track will be set to the same speed.
The following shortcuts are applicable when the Speed Limits tool is active...
Camera / Overlays:
-
Mouse wheel - zoom in or out
- If you zoom out too far, icons may disappear
-
PageDown - underground view
- This also activates a simplified version of the Traffic Info View!
- PageUp - overground view
Selection:
- Ctrl (or Cmd on Macs) - toggle between direction and lane-wise mode
- Esc - exit Speed Limits tool
Basic applicators:
- Click a sign - change speed (to whatever you selected on speed palette)
- Shift + Click a sign - change speed and apply that change along the route
The palette has some other options:
-
Default speed limits: Allows you to set default speed limits for roads and rails.
- See old documentation for current implementation
- See Issue #12 for discussion of improvements
- Show lane-wise speed limits: When enabled, you can set the speed for each lane individually.
-
Display speed limits as MPH instead of km/h: When enabled, speeds will be shown in miles per hour
Traffic will automatically adapt to changed speed limits, usually after a few seconds but could be longer on big cities or potato computers.
Why the delay? To simulate so many vehicles, the game uses a trick called "Leader Vehicles"; when there's a group of vehicles driving the same route, all the computationally expensive calculations of the leader are reused by the followers. So if the leader already drove on the segment(s) at the old speeds, the followers will do the same.
Press Esc or switch to any other tool when you're finished.
No. The vanilla game already has to check road and rail speeds for each network segment, TM:PE just redirects those checks to a different list.
The following vehicles can ignore speed limits:
- Emergency vehicles when their sirens are active (responding to emergency)
- Reckless Drivers; if Reckless driving enabled in Gameplay settings
- Evacuation Buses; if Evacuation busses may ignore traffic rules enabled in Policies settings
Use these mods to control their speeds:
- Advanced Vehicle Options - set speed of the bicycle 'vehicles' (they appear in Citizen category)
- Realistic Walking Speed - set speed of pedestrians (works well with RealTime mod)
Red links are broken; this wiki is a work in progress
Getting Started (click to open)
Troubleshooting / Bugs (click to open)
- Hints Panel
- Road & Rail:
- Junctions:
- Despawning:
- Info Views:
- Roads/Tracks:
- Nodes, Segments, Lanes
- Collector Roads
- Dedicated Turning Lanes
- Enter Blocked Junctions
- High Priority Roads
- Highway Junction Rules
- Lane Changes
- Pedestrian Crossings
- Priority Routes
- Road Conditions
- Roundabouts
- Roundabout Policies
- Stay in Lane
- Turn on Red
- U-Turns
- Unprotected Turns
- Vehicle Restriction Aggression
- Public Transport:
- Vehicles:
Todo: