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TMPE.log
Verified: January 2022 - TM:PE 11.5.2 / TM:PE 11.6.2
The TMPE.log
is an additional log file that's created when TM:PE is active.
The contents of the log are usually mundane, just lists of the routine tasks TM:PE performs when starting up and shutting down. However, sometimes it will contain additional information about errors, particularly mod conflicts, that won't be listed in the main game log file.
On Windows:
<SteamFolder>\SteamApps\common\Cities_Skylines\Cities_Data\TMPE.log
Note: The <SteamFolder>
is usually found at C:\Program Files (x86)\Steam
.
On Mac:
Navigate to:
Users/username/Library/Application Support/Steam/steamapps/common/Cities_Skylines
Then right-click Cities
and choose Show Package Options (Yosemite users: Choose Open in new tab instead, then click on the new tab), then you can find the log file in:
Contents/TMPE.log
On Linux:
~/.local/share/Steam/steamapps/common/Cities_Skylines/Cities_Data/TMPE.log
Custom log file location:
Note: Only tested on Windows, might not work on Linux/Mac?
As of TM:PE 11.6.2 we check for the -LogFile
command line parameter. If specified, TMPE.log
will be placed in the specified folder. For details see PR #1151.
See: Sharing your log
If another mod conflicts with TM:PE, details will appear in the TMPE.log
. You'll see something like this:
[Info] @ 2322974790 ThreadingExtension.OnBeforeSimulationFrame: First frame detected. Detours checked. Result: 2 missing detours
[Error] @ 2322980450 Traffic Manager: President Edition detected an incompatibility with another mod! You can continue playing but it's NOT recommended. Traffic Manager will not work as expected. See TMPE.log for technical details.
at CSUtil.Commons.Log.LogToFile(System.String log, LogLevel level)
at CSUtil.Commons.Log.Error(System.String s)
at TrafficManager.ThreadingExtension.OnBeforeSimulationFrame()
at ThreadingWrapper.OnBeforeSimulationFrame()
at SimulationManager.SimulationStep()
at SimulationManager.SimulationThread()
[Info] @ 2322991320 The following methods were overriden by another mod:
ResidentAI.GetVehicleInfo with 4 parameters (ResidentAI, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
TouristAI.GetVehicleInfo with 4 parameters (TouristAI, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
In the example above, another mod has altered the ResidentAI.GetVehicleInfo
and TouristAI.GetVehicleInfo
methods in such a way that TM:PE wasn't able to apply its own alterations to those methods.
We also highly recommend using the Compatibility Report mod which scans all your mods and identifies any that are outdated/incompatible.
Red links are broken; this wiki is a work in progress
Getting Started (click to open)
Troubleshooting / Bugs (click to open)
- Hints Panel
- Road & Rail:
- Junctions:
- Despawning:
- Info Views:
- Roads/Tracks:
- Nodes, Segments, Lanes
- Collector Roads
- Dedicated Turning Lanes
- Enter Blocked Junctions
- High Priority Roads
- Highway Junction Rules
- Lane Changes
- Pedestrian Crossings
- Priority Routes
- Road Conditions
- Roundabouts
- Roundabout Policies
- Stay in Lane
- Turn on Red
- U-Turns
- Unprotected Turns
- Vehicle Restriction Aggression
- Public Transport:
- Vehicles:
Todo: