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Troubleshooting
Verified: March 2022 - TM:PE 11.6.5.2
About 50% of the error reports we get are due to old / broken / incompatible mods. The Compatibility Report mod is the fastest way to find known problems with your mods - it's a collaboration between end-users and mod developers to help navigate the vast array of mods that are out there.
We have replicated the following bugs and have temporary workarounds:
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#277 (vanilla game bug): Vehicles despawning near recently altered roads or rails
- Caused by a bug in vanilla game which CO are investigating
- How to fix - see: How to remove ghost nodes and broken nodes
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#273 (vanilla game bug): Tourists unable to leave via 2-way outside connections
- Try the Crazy Tourists Fix mod
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#244: Changing roads (adding junctions, upgrading, etc) breaks nearby transport routes.
- Caused by Network Extensions 2 (NExt2)
- How to fix - replace NExt2 roads with normal road asset replicas: How to remove workshop networks
Tip: Our feature documentaion pages often have an "Issues" link at the bottom which will display currently known problems and ideas for that feature.
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How to remove workshop networks -- Roads, tracks, MOM, NExt2, etc.
- RON - Replace Our Networks mod is highly recommended
- Mods:
- Incompatible Mods (mods that are incompatible with TM:PE)
- Online list of game breaking mods
- Recommended Mod Substitutions -- our recommendations
- Assets:
- Broken: Roads, Vehicles, Buildings, Props, District Styles
- Vehicles: Vehicle LODs are flashing, Shiny Black Vehicle LODs
- Notes for asset creators, Vanilla capacities
- Lemonster's List of broken assets and mods (Steam Workshop Collection)
- How to remove ghost nodes and broken nodes
- How to move the game to a different disk drive
Where did "Error Messages" section go? I've moved it to bottom of page as none of those errors are caused by TM:PE.
- TMPE mod options lost (or not saving/loading) in the mod options screen
- Subscribed mod not showing in game
- No Enable button in Content Manager
- Mods missing in Content Manager (also applicable to assets)
- Road and Rail customisations lost (lane arrows, traffic lights, restrictions, etc.)
- Allow Intercity Trains button not working
- Broken transport routes
- Busses are using weird routes
- Busses not spawning from depots -- may also be applicable for tracked vehicles
- Cims not using public transport
- Cims wait for taxi in middle of road
- Intercity buses not working
- Problems routing tracked vehicles - trains, metros, trams, monorail
- Regional passenger trains not visiting city
- Tracked vehicles not routing or spawning -- trains, metros, monorails, trams
- Train network clogged with near-empty cargo trains
- Transport vehicles stuck on boarding
- Vehicle Count Flickering Between 1 and 0 -- most commonly seen on service buildings, but can also affect industries, etc.
- Hearses not Spawning - dead people not being collected
- Helicopters and trucks from wrong depots - eg. fire helicopter spawns from a road-based fire station, or trucks spawning from helipads
- Cims stuck at crosswalks
- How do I turn off dummy traffic -- the 'fake' traffic that just drives in and out of city
- Industry and Commercial vehicles not working
- Industry resources collection and delivery issues
- Intercity buses not working
- Floating cyclists and discarded bicycles
- Floating vehicles
- Outside connections not working
- Population stuck at 0
- Red cars everywhere
- Vehicles not spawning -- industry, services, public transport
- Cars driving through red traffic lights
- Change which side traffic drives on
- "Blue Void":
- Blue void showing near roads - also applies to paths, tracks, etc.
- Blue void roads or tracks - usually after placing buildings that contain road/tracks
- Section of road becomes blue void - often happens after renaming a road / changing route
- Bulldozing road causes vehicles to despawn nearby
- Flickering blue road building guides
- Flying Trees
- Lane arrow and connector not loading
- Road LODs look ugly or glitching - can also cause massive "terrain spikes" on the map
- Road texture flickers, or terrain showing through roads - also applies to paths, tracks, etc.
- Roads United Core - can break toll roads
- Terrain and Roadside Grass Turned White
- Toll Booths not working
- Traffic on highways not behaving properly
- Vehicles driving over medians
- Zoning not working on roads
- Buttons missing in asset editor
- Clicking button makes text dissapear
- Electricity lines and water pipes missing
- Interface text missing (usually on the timed traffic lights panel)
- Lane Arrows buttons missing arrows
- Middle Mouse Button Rotation Not Working
- No audio
- Policies panel missing
- Road names distorted
- TMPE overlays not showing
These issues should now be fixed (if not, let us know):
- Traffic lights turning white - BP fixed the "More Flags" mod in August 2019
- Mod options screen not showing properly
- Options screen showing wrong options for selected mod
- #259: "Looking for parking" infinite loop / vehicle stuck in road looking for parking
- #225: Lane changes at toll booths - fixed in TM:PE v10.21
- #817 (Linux/Mac): Game crashes while loading, or stuck on pause after loading.
None of these are caused by TM:PE but we list them here as it's useful resource for anyone ecountering them.
- boost filesystem path
- ArgumentException An element with the same key already exists in the dictionary
- ArgumentNullException Argument cannot be null
- Could not get memory for large allocation - not enough RAM or pagefile!
- Could not load global config System.TypeLoadException
- Could not load type TrafficManager.Geometry.Impl.SegmentGeometry
- Could not load type TrafficManager.Traffic.Data.VehicleState
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Exception BuildingInfo ..._Data failed - and also
Custom Assets: ..._Data: NetInfo missing
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Field .PathUnit.m_vehicleTypes not found
System.MissingFieldException
- FileNotFoundException Could not load file or assembly 'TrafficManager'
- FormatException Invalid Image Format
- GetColors() format not supported System.NotImplementedException
- InitD3D11RenderColorSurface (VR Device)
- Invalid list detected
- KeyNotFoundException The given key was not present in the dictionary
-
Object reference not set to an instance of an object
- Sometimes it might say
NullReferenceException
(same error, just logged differently) - See also: Ploppable RICO errors
- Sometimes it might say
- Simulation error Array index is out of range
- Simulation error Cannot cast from source type to destination type
- Simulation error Division by zero
- Simulation error EndDeserialize(GameAreaManager) tag mismatch
-
Simulation error Object reference not set (
RoadBaseAI.CanEnableTrafficLights
) - Simulation failed Deserialisation tag mismatch
- System.ArgumentNullException '' with 1 arguments
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System.IO.IOException which might be shown as:
System.IO.IOException: Sharing violation
System.Reflection.TargetInvocationException
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System.IO.IOException Win32 IO returned 112
- On screen, you might see something like
The Mod ... [.dll files] has caused an error
- On screen, you might see something like
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System.StackOverflowException (also sometimes without the
System.
bit) -
System.Reflection.TargetInvocationException TMPE.log is denined - or any other
TMPE.log
error - The class PropVehCount.PropVehCount could not be loaded
-
Look rotation viewing vector is zero
- triggered by Vehicle Effects mod? Causes in-game lag due to log file spamming during gameplay.
Red links are broken; this wiki is a work in progress
Getting Started (click to open)
Troubleshooting / Bugs (click to open)
- Hints Panel
- Road & Rail:
- Junctions:
- Despawning:
- Info Views:
- Roads/Tracks:
- Nodes, Segments, Lanes
- Collector Roads
- Dedicated Turning Lanes
- Enter Blocked Junctions
- High Priority Roads
- Highway Junction Rules
- Lane Changes
- Pedestrian Crossings
- Priority Routes
- Road Conditions
- Roundabouts
- Roundabout Policies
- Stay in Lane
- Turn on Red
- U-Turns
- Unprotected Turns
- Vehicle Restriction Aggression
- Public Transport:
- Vehicles:
Todo: