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Vanilla capacities
Article verified: June 2019
The table below shows the capacities of various types of vehicle from the base game.
Vehicles with significantly larger capacities will confuse the AI and cause problems.
Your hearse has capacity of 10, and there are 100 dead people:
- AI sends out 10 hearses, each of them visit 10 buildings
Your hearse has capacity of 100, and there are 100 dead people:
- AI sends out 1 hearse, and it has to visit 100 buildings!!
Ramping up capacity is generally a stupid idea. :)
Also, there are issues with public transport vehicles too - if their capacity is too big, the AI gets "stuck" on the boarding phase.
So please try and keep vehicle capacities similar to the vanilla vehicles...
For anything not listed here, you can usually work it out using Advanced Vehicle Options mod, or, for buildings, Customize It! mod.
p/c
means "per carriage"
Vehicle Type | Vanilla Capacity |
---|---|
Biofuel Bus | 30 |
Blimp | 35 |
Bus | 30 |
Bus (Sightseeing) | 30 |
Cable Car | 30 |
Ferry | 50 |
Metro p/c
|
30 |
Monorail p/c
|
30 |
Passenger ship | 100 |
Plane | 200 |
Taxi | 4 |
Train p/c
|
30 |
Tram p/c
|
30 |
Red links are broken; this wiki is a work in progress
Getting Started (click to open)
Troubleshooting / Bugs (click to open)
- Hints Panel
- Road & Rail:
- Junctions:
- Despawning:
- Info Views:
- Roads/Tracks:
- Nodes, Segments, Lanes
- Collector Roads
- Dedicated Turning Lanes
- Enter Blocked Junctions
- High Priority Roads
- Highway Junction Rules
- Lane Changes
- Pedestrian Crossings
- Priority Routes
- Road Conditions
- Roundabouts
- Roundabout Policies
- Stay in Lane
- Turn on Red
- U-Turns
- Unprotected Turns
- Vehicle Restriction Aggression
- Public Transport:
- Vehicles:
Todo: