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The client doesn't seem to have an event for the current ClientWorld being updated, which I believe is common and useful enough to not require mod authors to inject into the relevant code on their own. A useful injection point would be the MinecraftClient#setWorld method.
The text was updated successfully, but these errors were encountered:
The client doesn't seem to have an event for the current
ClientWorld
being updated, which I believe is common and useful enough to not require mod authors to inject into the relevant code on their own. A useful injection point would be theMinecraftClient#setWorld
method.The text was updated successfully, but these errors were encountered: