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Merge pull request #331 from FlansMods/Development
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#Flans Mod Version | ||
flansmod.version=3.1.2 | ||
flansmod.version=4.1 | ||
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#Minecraft Version | ||
mc.version=1.6.4 | ||
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#Forge Versions | ||
forge.version=9.11.0.884 | ||
forge.version=9.11.1.916 |
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jars/Flan/Modern Weapons Pack/assets/flansmod/skins/AK47_JungleCamo.png
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jars/Flan/Modern Weapons Pack/assets/flansmod/skins/DesertEagle.png
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jars/Flan/Modern Weapons Pack/assets/flansmod/skins/DesertEagle_Gold.png
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jars/Flan/Modern Weapons Pack/assets/flansmod/skins/P90_Obsidian.png
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jars/Flan/Modern Weapons Pack/assets/flansmod/skins/RedDotSight.png
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Original file line number | Diff line number | Diff line change |
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Name ACOG Sight | ||
ShortName flanMWACOG | ||
Icon ACOGSight | ||
ItemID 23861 | ||
//The type of attachment defines what slot in the gun it takes. Types are "generic", "barrel", "scope", "stock" and "grip" | ||
AttachmentType sights | ||
//If true, then this attachment will muffle all sounds from the gun. Needn't be a barrel attachment | ||
Silencer false | ||
//These multipliers stack between attachments and do what they say | ||
MeleeDamageMultiplier 1.0 | ||
DamageMultiplier 1.0 | ||
SpreadMultiplier 0.4 | ||
RecoilMultiplier 0.8 | ||
BulletSpeedMultiplier 1.0 | ||
ReloadTimeMultiplier 1.0 | ||
//These variables only come into effect if this is a scope | ||
//The ZoomLevel affects how much the view zooms in (note that this removes the model from the zooming animation and so is useless for iron sights) | ||
//The FOVZoomLevel affects how much the view narrows when zooming. Very useful for iron sights as it gives the illusion of zooming without killing off the model | ||
ZoomLevel 1.0 | ||
FOVZoomLevel 2.0 | ||
ZoomOverlay None | ||
//Model | ||
Model mw.ACOG | ||
Texture ACOGSight | ||
ModelScale 0.125 | ||
//Recipe | ||
RecipeOutput 1 | ||
Recipe R yellowDust F fiberglass G thinGlass | ||
FFF | ||
GRG | ||
FFF |
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Name Foregrip | ||
ShortName flanMWForegrip | ||
Icon Foregrip | ||
ItemID 23862 | ||
//The type of attachment defines what slot in the gun it takes. Types are "generic", "barrel", "scope", "stock" and "grip" | ||
AttachmentType grip | ||
//If true, then this attachment will muffle all sounds from the gun. Needn't be a barrel attachment | ||
Silencer false | ||
//These multipliers stack between attachments and do what they say | ||
MeleeDamageMultiplier 1.0 | ||
DamageMultiplier 1.0 | ||
SpreadMultiplier 0.8 | ||
RecoilMultiplier 0.5 | ||
BulletSpeedMultiplier 1.0 | ||
ReloadTimeMultiplier 1.0 | ||
//These variables only come into effect if this is a scope | ||
//The ZoomLevel affects how much the view zooms in (note that this removes the model from the zooming animation and so is useless for iron sights) | ||
//The FOVZoomLevel affects how much the view narrows when zooming. Very useful for iron sights as it gives the illusion of zooming without killing off the model | ||
ZoomLevel 1.0 | ||
FOVZoomLevel 1.0 | ||
ZoomOverlay None | ||
//Model | ||
Model mw.Foregrip | ||
Texture Foregrip | ||
//Recipe | ||
RecipeOutput 1 | ||
Recipe F fiberglass | ||
FFF | ||
F | ||
F |
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Name Red Dot Sight | ||
ShortName flanMWRedDot | ||
Icon RedDotSight | ||
ItemID 23860 | ||
//The type of attachment defines what slot in the gun it takes. Types are "generic", "barrel", "scope", "stock" and "grip" | ||
AttachmentType sights | ||
//If true, then this attachment will muffle all sounds from the gun. Needn't be a barrel attachment | ||
Silencer false | ||
//These multipliers stack between attachments and do what they say | ||
MeleeDamageMultiplier 1.0 | ||
DamageMultiplier 1.0 | ||
SpreadMultiplier 0.5 | ||
RecoilMultiplier 0.8 | ||
BulletSpeedMultiplier 1.0 | ||
ReloadTimeMultiplier 1.0 | ||
//These variables only come into effect if this is a scope | ||
//The ZoomLevel affects how much the view zooms in (note that this removes the model from the zooming animation and so is useless for iron sights) | ||
//The FOVZoomLevel affects how much the view narrows when zooming. Very useful for iron sights as it gives the illusion of zooming without killing off the model | ||
ZoomLevel 1.0 | ||
FOVZoomLevel 1.5 | ||
ZoomOverlay None | ||
//Model | ||
Model mw.RedDot | ||
Texture RedDotSight | ||
ModelScale 0.125 | ||
//Recipe | ||
RecipeOutput 1 | ||
Recipe R redstone F fiberglass G thinGlass | ||
|
||
RG | ||
FFF |
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Name Silencer | ||
ShortName flanMWSilencer | ||
Icon Silencer | ||
ItemID 23859 | ||
//The type of attachment defines what slot in the gun it takes. Types are "generic", "barrel", "scope", "stock" and "grip" | ||
AttachmentType barrel | ||
//If true, then this attachment will muffle all sounds from the gun. Needn't be a barrel attachment | ||
Silencer true | ||
//These multipliers stack between attachments and do what they say | ||
MeleeDamageMultiplier 1.0 | ||
DamageMultiplier 0.8 | ||
SpreadMultiplier 1.0 | ||
RecoilMultiplier 1.0 | ||
BulletSpeedMultiplier 0.9 | ||
ReloadTimeMultiplier 1.0 | ||
//These variables only come into effect if this is a scope | ||
//The ZoomLevel affects how much the view zooms in (note that this removes the model from the zooming animation and so is useless for iron sights) | ||
//The FOVZoomLevel affects how much the view narrows when zooming. Very useful for iron sights as it gives the illusion of zooming without killing off the model | ||
ZoomLevel 1.0 | ||
FOVZoomLevel 1.0 | ||
ZoomOverlay None | ||
//Model | ||
Model mw.Silencer | ||
Texture Silencer | ||
RecipeOutput 1 | ||
Recipe W cloth F fiberglass | ||
FFF | ||
WWW | ||
FFF |
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jars/Flan/Modern Weapons Pack/bullets/BarrettExplosiveAmmo.txt
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Name Explosive Barrett .50cal Ammo | ||
ShortName barrettExplosiveAmmo | ||
Model Bullet | ||
//Colour of icon and model | ||
Colour 255 255 255 | ||
ItemID 23863 | ||
Icon BarrettExplosiveAmmo | ||
//How affected by gravity the bullet is | ||
FallSpeed 0.25 | ||
//The maximum stack size | ||
MaxStackSize 3 | ||
//The number of rounds each item has. Limited to 32000. | ||
RoundsPerItem 10 | ||
//The damage multiplier caused by the bullet on hitting an entity | ||
Damage 2 | ||
//Size of explosion caused | ||
Explosion 3 | ||
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating | ||
ExplodeOnImpact True | ||
Fuse 0 | ||
FlakParticles 0 | ||
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square | ||
Fire 0 | ||
BreaksGlass True | ||
//Size of box to check for entities to hit / detonate | ||
HitBoxSize 0.1 | ||
HitSound bullet | ||
//Whether or not the bullet can travel through an entity having hit it | ||
Penetrates True | ||
SmokeTrail False |
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jars/Flan/Modern Weapons Pack/bullets/W1200IncendiaryAmmo.txt
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Name Incendiary W1200 Ammo | ||
ShortName w1200IncendiaryAmmo | ||
Model Bullet | ||
//Colour of icon and model | ||
Colour 255 255 255 | ||
ItemID 23864 | ||
Icon W1200IncendiaryAmmo | ||
//How affected by gravity the bullet is | ||
FallSpeed 0.25 | ||
//The maximum stack size | ||
MaxStackSize 4 | ||
//The number of rounds each item has. Limited to 32000. | ||
RoundsPerItem 7 | ||
//The damage multiplier caused by the bullet on hitting an entity | ||
Damage 1 | ||
//Size of explosion caused | ||
Explosion 0 | ||
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating | ||
ExplodeOnImpact True | ||
Fuse 5 | ||
FlakParticles 0 | ||
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square | ||
Fire 1 | ||
BreaksGlass True | ||
//Size of box to check for entities to hit / detonate | ||
HitBoxSize 0.1 | ||
HitSound bullet | ||
//Whether or not the bullet can travel through an entity having hit it | ||
Penetrates True | ||
SmokeTrail False |
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Name Heavy Sniper | ||
ShortName marineSniper1 | ||
AddItem barrett | ||
AddItem m9 | ||
AddItem desertEagle | ||
AddItem m67 1 | ||
AddItem mwKnife | ||
AddItem mwBinoculars | ||
AddItem barrettAmmo 3 | ||
AddItem m9Ammo 2 | ||
AddItem desertEagleAmmo 2 |
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