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JMteam09 committed Feb 23, 2018
1 parent b394c5c commit 2a64d75
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2 changes: 2 additions & 0 deletions Source/.gitattributes
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# Auto detect text files and perform LF normalization
* text=auto
5 changes: 5 additions & 0 deletions Source/.gitignore
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################################################################################
# Ce fichier .gitignore a été automatiquement créé par Microsoft(R) Visual Studio.
################################################################################

/.vs
126 changes: 126 additions & 0 deletions Source/Assembly-CSharp.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<OutputType>Library</OutputType>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
<WarningLevel>4</WarningLevel>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<OutputPath>bin\Debug\</OutputPath>
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<DebugType>full</DebugType>
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<OutputPath>bin\Release\</OutputPath>
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<DebugType>pdbonly</DebugType>
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<ItemGroup>
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<HintPath>..\Spaceflight Simulator Pc v1.2\spaceflight simulator pc 1.2_data\Managed\UnityEngine.dll</HintPath>
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<HintPath>..\Spaceflight Simulator Pc v1.2\spaceflight simulator pc 1.2_data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<HintPath>..\Spaceflight Simulator Pc v1.2\spaceflight simulator pc 1.2_data\Managed\UnityEngine.UI.dll</HintPath>
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<HintPath>..\Spaceflight Simulator Pc v1.2\spaceflight simulator pc 1.2_data\Managed\UnityEngine.UIModule.dll</HintPath>
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<Compile Include="BoolValueHolder.cs" />
<Compile Include="CelestialBodyData.cs" />
<Compile Include="Controller.cs" />
<Compile Include="ControlModule.cs" />
<Compile Include="CreateRocket.cs" />
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9 changes: 9 additions & 0 deletions Source/Assembly-CSharp.csproj.meta

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25 changes: 25 additions & 0 deletions Source/Assembly-CSharp.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.27004.2005
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{9AE3EB35-37E3-4DF8-B859-C0B29D6851C6}"
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9 changes: 9 additions & 0 deletions Source/Assembly-CSharp.sln.meta

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44 changes: 44 additions & 0 deletions Source/Blur.cs
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using Sirenix.OdinInspector;
using System;
using System.IO;
using UnityEngine;

public class Blur : MonoBehaviour
{
public Texture2D shade;

public Texture2D blur;

public float blurStreght;

[Button("Generate Shade Texture", ButtonSizes.Small)]
public void Generate()
{
Texture2D texture2D = new Texture2D(this.shade.width, this.shade.height, TextureFormat.Alpha8, false);
MonoBehaviour.print(texture2D.width + " " + texture2D.height);
texture2D.filterMode = FilterMode.Point;
for (int i = 0; i < this.shade.width; i++)
{
for (int j = 0; j < this.shade.height; j++)
{
if (this.blur.GetPixel(i, j).a > 0f)
{
int num = (int)(this.blur.GetPixel(i, j).a * 12f);
float num2 = 0f;
for (int k = 0; k < num * 2 + 1; k++)
{
num2 += this.shade.GetPixel(Mathf.Clamp(i - num + k, 0, this.shade.width), j).a;
}
num2 = Mathf.Lerp(this.shade.GetPixel(i, j).a, num2 / (float)(num * 2 + 1), this.blurStreght);
texture2D.SetPixel(i, j, new Color(1f, 1f, 1f, num2));
}
else
{
texture2D.SetPixel(i, j, this.shade.GetPixel(i, j));
}
}
}
texture2D.Apply();
File.WriteAllBytes(Application.dataPath + "/Textures/Combined.png", texture2D.EncodeToPNG());
}
}
13 changes: 13 additions & 0 deletions Source/Blur.cs.meta

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7 changes: 7 additions & 0 deletions Source/BoolValueHolder.cs
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using System;

[Serializable]
public class BoolValueHolder
{
public bool boolValue;
}
13 changes: 13 additions & 0 deletions Source/BoolValueHolder.cs.meta

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