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What is SFSModLoader?
In the early phases of Spaceflight Simulator, there is not a good modding library.
It has been added to the suggestions list, but I think we can't wait any longer.
To get the community involved in the functions of the game is very important.
It helps new developers, they don't have to decompile the code and then change the source.
Instead you can make your own mod project.
But the most important is that we now can have multiple mods!
Being suitable for both old developers and new developers, this is the best choice.
It implements event (called hooks) into the game.
A mod can listen for these and change the game by changing the values in the event.
We also expose objects that are normally object-based.
But if an object only creates one time you can add static references.
We don't have these at the moment but we're working hard to find good objects to make static!
W W W EEEEE L PPPPP
W W W W E L P P
W W W W EEEEE L PPPPP
W W W W E L P
W W EEEEE LLLLL P
I'm not a modder, what can I do?
Good question, if you still want to help us you can do your best to track bugs in mods.
Or report spelling errors because I am a silly writer.
Or you can try to come up with good ideas that we could implement.
Or if you can't think of anything, you can spread our name.
Home Section
Welcome / Getting started with modding
What is SFS-ML?
Tutorial Section
Tutorial one: Creating your first mod.
Tutorial two: Adding a config.