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hybridherbst committed Mar 4, 2024
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22 changes: 22 additions & 0 deletions CHANGELOG.md
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Expand Up @@ -4,6 +4,28 @@ All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [2.10.0-rc] - 2024-03-04
- fix: GLTFRecorder issue where resulting animation would have linear interpolation for cases where a jump was expected
- fix: GLTFSettings toolbar active index correctly stored in session now
- fix: don't export empty buffers with length 0
- fix: check for valid Humanoid avatar before export (#681)
- fix: work around SRP issue with invalid camera data in render passes affecting rough refractions
- fix: issue when morph targets have varying normals and tangents data (#682)
- fix: prevent exception in earlier 2022.x versions with `isDataSRGB` not being available
- fix: missing normalization checks for quantized accessor data (#693)
- fix: make sure topology are triangles for calculating normals/tangents (#133)
- fix: KTX2 textures were not checking for linear for "Fix All" importer button
- fix: MAOS maps (combined metallic/ambient occlusion/roughness) were not exported correctly
- fix: wrong accessor `UBYTE` > `BYTE` and `BYTE` > `SBYTE` conversion when reading data in some
- fix: restore multithreading support and improve performance
- feat: import plugin for `EXT_mesh_gpu_instancing` extension
- feat: added blend shape frame weight import option for easier animation retargeting
- feat: show failing filenames more clearly when exceptions occur during import
- feat: add option to hide scene obj during loading in `GLTFComponent`
- feat: add import support for glTF `LineLoop`, `TriangleStrip`, `TriangleFan` topologies
- feat: performance improvements in name resolution for importing files with many nodes
- feat: performance improvements by using `NativeArray` and `Mathematics` types

## [2.9.1-rc] - 2024-02-16
- fix: spritesheet animation keyframes should be constant
- change: log warning if spritesheet used for animation contains only one image/sprite (currently all images must be part of the same spritesheet)
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7 changes: 4 additions & 3 deletions README.md
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Expand Up @@ -57,12 +57,12 @@ The library is designed to be easy to extend with additional extensions to the g

## Installation

You can install this package from the Needle Package Registry with this one-click installer:
You can install this package from the Needle Package Registry with a one-click installer:

1. Download [UnityGLTF Package Installer](http://package-installer.glitch.me/v1/installer/Needle/org.khronos.unitygltf?registry=https://packages.needle.tools)
2. Drop the downloaded .unitypackage into Unity and follow the steps.

You can install this package from git, compatible with UPM (Unity Package Manager).
You can also install this package from git, compatible with UPM (Unity Package Manager).
1. Open `Window > Package Manager`
2. Click <kbd>+</kbd>
3. Select <kbd>Add Package from git URL</kbd>
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### Import only

- KHR_mesh_quantization
- KHR_mesh_quantization (smaller buffers)
- EXT_mesh_gpu_instancing (instance data)
- KHR_draco_mesh_compression (requires [`com.unity.cloud.draco`](https://docs.unity3d.com/Packages/com.unity.cloud.draco@latest))
- KHR_texture_basisu (requires [`com.unity.cloud.ktx`](https://docs.unity3d.com/Packages/com.unity.cloud.ktx@latest))
- EXT_meshopt_compression (requires [`com.unity.meshopt.decompress`](https://docs.unity3d.com/Packages/com.unity.meshopt.decompress@latest))
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2 changes: 1 addition & 1 deletion package.json
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{
"name": "org.khronos.unitygltf",
"displayName": "UnityGLTF",
"version": "2.9.1-rc",
"version": "2.10.0-rc",
"unity": "2020.3",
"description": "Import and export glTF 2.0 assets, both in the editor and at runtime.",
"repository": {
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