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[Suggestion] Click TP should use block aimed at in freecam when active #2775

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2 tasks done
ryantheleach opened this issue Sep 18, 2022 · 4 comments · May be fixed by #4146
Open
2 tasks done

[Suggestion] Click TP should use block aimed at in freecam when active #2775

ryantheleach opened this issue Sep 18, 2022 · 4 comments · May be fixed by #4146
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enhancement New feature or request.

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@ryantheleach
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Describe the feature

At the moment Click TP is limited by having to look at the block in first person.

It'd be far more helpful if you could use Click TP in freecam.

Before submitting a suggestion

  • This feature doesn't already exist in the client. (I have checked every module and their settings on the latest dev build)

  • This wasn't already suggested. (I have searched suggestions on GitHub and read the FAQ)

@ryantheleach ryantheleach added the enhancement New feature or request. label Sep 18, 2022
@ryantheleach
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I'm not talking about using it to teleport through blocks. Clearly that won't work, the same as if you try to use Click TP currently to teleport too far away.

Click TP currently doesn't respect where you are pointing in freecam, instead using the player entities heading. It would be helpful when building in freecam, if ClickTP wasn't restricted to wherever the player was pointing, and instead teleported to where the camera is pointing.

@arlomcwalter
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Your so cringe dude.

You're*

@arlomcwalter
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:trollface:

@Moosbee Moosbee linked a pull request Oct 16, 2023 that will close this issue
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@Moosbee
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Moosbee commented Nov 28, 2023

There is now a pull request

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Labels
enhancement New feature or request.
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@ryantheleach @arlomcwalter @Moosbee and others