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Updated Core To Latest (Dev Build) #123
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Currently the dialog makes you wait one second before it shows anything. Instead, trigger the first scan manually.
MenuBar: Optimize SearchInstruction
…timization CachedInterpreter: Skip Updating Instruction PERFMON When There Are None
Qt: trigger first USB device scan without a timer
Add SettingsHandler unit tests exercising the edge case fixed in PR #8704
VideoCommon: Remove calls to GetPointer
…tor while expression editing.
NumericSetting: Stop values from binding to numbered input names.
JitCache: Software Profiling Restoration
VerifyWidget: Listen for Core::State OnEmulationStateChanged
Android: Fix race condition in displayAlertMsg
Refactor `TaskViewModel` to track task-related state in a single `MutableLiveData` instance
Use Hybrid Log Gamma in PerceptualHDR
Fix path-loading of GBA map configurations
…tion Frame dump at raw internal resolution
DSPHLE/Zelda: simplify AFC decoding
Should save a lot of deep copies.
Implement missing InputBackend classes.
This was broken by a9a9fdd. Because Init didn't run, the Android input backend would crash whenever it tried to call into JVM code.
Android/ControllerInterface: Run the init code
Pass `SettingsHandler` buffers by const ref instead of rvalue ref (since the contents are copied either way)
Append disc label to the first disc of two-disc games too, rather than only labelling the second disc.
The defaults get loaded in by Dolphin at emulator start, and are used if the badge that would normally be displayed has not for whatever reason been downloaded yet. Badges attached to this PR are placeholders (MayIMilae is designing permanent badges) and reside in Sys\Load\RetroAchievements.
The names attached to the BadgeStatus object are obsolete and unneeded and are removed from everything that uses them. All BadgeStatus references are updated to just Badge.
…ult-badges-v2 RetroAchievements - Default Badges
Add OpenBSD/arm64 support.
Branch targets always start a new block, so this variable isn't useful.
This is the same fixup as in Jit64::FixGTBeforeSettingCRFieldBit.
BI contains both the field and the flag (5 bits total), so we need to shift away the 2 flag bits to get the 3 field bits. (Same as the CRBA/CRBB handling in the code just below the BI code.)
PPCAnalyst: Fix handling of FL_READ_CR_BI
PPCAnalyst: Remove unused member isBranchTarget
CMake: update required compiler versions for std::bitcast support
The offset-based overload hasn't been in use since f754a1a.
DiscIO: drop unused Volume::CheckContentIntegrity() overload
Interpreter: Fix GT when setting SO of CR
This reverts commit 57b4883.
" This reverts commit 8419422.
This reverts commit 0b04975.
This reverts commit 0df401b.
This reverts commit cf74c0d.
System is not supported
This reverts commit 6e6b298.
This reverts commit b52a08d.
System is not supported
This reverts commit f86a657.
I hate this
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So here's what's wrong,
UI Controller doesn't auto switch from GC to Wii (You can change it in-game)
MoltenVK doesn't display colour properly on newer builds of Dolphin (Metal works though, but is it colour accurate?)
UI profiles don't load in automatically (Must be configured in Settings, adding an existing Config folder would be a hack)
TCButton.swift complains about nil and an unexpected value or something. Seems to go away after DolphiniOS crashes when touching game cover icon, when they all load in (This only happens when you git clone from my repo. If you build it from your current repo and manually fix it to latest, it doesn't happen)
Also Vulkan, VulkanMemoryAllocator, spire_cross External's can be updated as well. I'd recommend you do it on main official build to reflect on the upgrade to MoltenVK 1.2.7