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BTD6 Mod Manager.Lib.csproj
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BTD6 Mod Manager.Lib.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{89BE6356-DBD7-4F31-BE34-F2912E611171}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>BTD6_Mod_Manager.Lib</RootNamespace>
<AssemblyName>BTD6 Mod Manager.Lib</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="MelonLoader.ModHandler, Version=0.2.7.4, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>F:\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\MelonLoader.ModHandler.dll</HintPath>
</Reference>
<Reference Include="Microsoft.WindowsAPICodePack, Version=1.1.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\BTD6 Mod Manager.wpf\packages\WindowsAPICodePack-Core.1.1.1\lib\Microsoft.WindowsAPICodePack.dll</HintPath>
</Reference>
<Reference Include="Microsoft.WindowsAPICodePack.Shell, Version=1.1.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\BTD6 Mod Manager.wpf\packages\WindowsAPICodePack-Shell.1.1.1\lib\Microsoft.WindowsAPICodePack.Shell.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json, Version=12.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\BTD6 Mod Manager.wpf\packages\Newtonsoft.Json.12.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.IO.Compression" />
<Reference Include="System.IO.Compression.FileSystem" />
<Reference Include="System.Web.Extensions" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="WindowsBase" />
</ItemGroup>
<ItemGroup>
<Compile Include="BgThread.cs" />
<Compile Include="BtdApi Handler.cs" />
<Compile Include="Game\GameInfo.cs" />
<Compile Include="Game\GameType.cs" />
<Compile Include="Game\SteamUtils.cs" />
<Compile Include="Guard.cs" />
<Compile Include="IO\FileIO.cs" />
<Compile Include="Logger.cs" />
<Compile Include="MelonMods\MelonMod_Handler.cs" />
<Compile Include="Natives\ProcType.cs" />
<Compile Include="Natives\Utility.cs" />
<Compile Include="Natives\Win32.cs" />
<Compile Include="Persistance\UserData.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Serializer.cs" />
<Compile Include="Updaters\MelonLoader_Updater.cs" />
<Compile Include="Updaters\ModManager_Updater.cs" />
<Compile Include="Updaters\Universal_Updater.cs" />
<Compile Include="Web\FileDownloader.cs" />
<Compile Include="Web\GithubReleaseConfig.cs" />
<Compile Include="Web\WebReader.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>