-
-
Notifications
You must be signed in to change notification settings - Fork 3.2k
Pull requests: bevyengine/bevy
Author
Label
Projects
Milestones
Reviews
Assignee
Sort
Pull requests list
Implement the Bevy Remote Protocol (BRP).
A-Dev-Tools
Tools used to debug Bevy applications.
A-ECS
Entities, components, systems, and events
C-Enhancement
A new feature
Set the default target exposure to the minimum value, not 0
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
D-Shaders
This code uses GPU shader languages
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
S-Needs-Testing
Testing must be done before this is safe to merge
X-Uncontroversial
This work is generally agreed upon
Add labels to Gltf Node and Mesh assets
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Enhancement
A new feature
#13558
opened May 28, 2024 by
freiksenet
Loading…
Adds bevy_tracing crate
A-Diagnostics
Logging, crash handling, error reporting and performance analysis
C-Code-Quality
A section of code that is hard to understand or change
X-Controversial
There is active debate or serious implications around merging this PR
Fix image measure function to apply inherent aspect ratio to style sizes
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Use rust-lld on windows rustdoc in config_fast_builds.toml
A-Build-System
Related to build systems or continuous integration
O-Windows
Specific to the Windows desktop operating system
S-Needs-Testing
Testing must be done before this is safe to merge
#13553
opened May 28, 2024 by
SkiFire13
Loading…
Fix UI in WebGPU: call Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
O-WebGPU
Specific to the WebGPU render API
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
textureSample
from outside the if
A-UI
Add a helper function for making loading a list of a given type of assets from a folder easier.
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Usability
A simple quality-of-life change that makes Bevy easier to use
#13543
opened May 27, 2024 by
rydb
Loading…
Use dynamic uniform buffer in post processing example
#13540
opened May 27, 2024 by
jgayfer
Loading…
Allow bevy_transform to be used as a barebones dependency
A-Transform
Translations, rotations and scales
C-Usability
A simple quality-of-life change that makes Bevy easier to use
#13533
opened May 27, 2024 by
torsteingrindvik
•
Draft
Update rodio requirement from 0.17 to 0.18
C-Dependencies
A change to the crates that Bevy depends on
S-Adopt-Me
The original PR author has no intent to complete this work. Pick me up!
#13528
opened May 27, 2024 by
dependabot
bot
Loading…
Update naga requirement from 0.19 to 0.20
C-Dependencies
A change to the crates that Bevy depends on
#13527
opened May 27, 2024 by
dependabot
bot
Loading…
Add Hash for Tick
A-ECS
Entities, components, systems, and events
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
#13525
opened May 27, 2024 by
cBournhonesque
Loading…
Avoid a panic when loading labelled assets
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
P-Crash
A sudden unexpected crash
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Implement percentage-closer soft shadows (PCSS).
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Lower level Load files from disk to use for things like images, models, and sounds
C-Enhancement
A new feature
C-Needs-Release-Note
Work that should be called out in the blog due to impact
D-Async
Deals with asynchronous abstractions
D-Domain-Agnostic
Can be tackled by anyone with generic programming or Rust skills
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
io
methods for AssetServer
.
A-Assets
#13493
opened May 24, 2024 by
mintlu8
Loading…
WIP: Try to normalise matrix naming
A-Rendering
Drawing game state to the screen
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
S-Needs-SME
Decision or review from an SME is required
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Controversial
There is active debate or serious implications around merging this PR
2
improve texture slicing; support non-symmetrical slicing
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#13488
opened May 23, 2024 by
JJJimbo1
Loading…
fix: rename non send resources
A-ECS
Entities, components, systems, and events
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
X-Controversial
There is active debate or serious implications around merging this PR
#13481
opened May 23, 2024 by
pietrosophya
Loading…
Meshable extrusions
A-Math
Fundamental domain-agnostic mathematical operations
A-Rendering
Drawing game state to the screen
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Enhancement
A new feature
C-Needs-Release-Note
Work that should be called out in the blog due to impact
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#13478
opened May 22, 2024 by
solis-lumine-vorago
Loading…
add entities_all_unique to QueryManyIter
A-ECS
Entities, components, systems, and events
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#13477
opened May 22, 2024 by
Victoronz
Loading…
Add a ComponentIndex and update QueryState creation/update to use it
A-ECS
Entities, components, systems, and events
C-Enhancement
A new feature
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
#13460
opened May 21, 2024 by
cBournhonesque
•
Draft
Added visibility bitmask as an alternative SSAO method
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
add handling of all missing gltf extras: scene, mesh & materials
A-Assets
Load files from disk to use for things like images, models, and sounds
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
C-Needs-Release-Note
Work that should be called out in the blog due to impact
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Uncontroversial
This work is generally agreed upon
#13453
opened May 21, 2024 by
kaosat-dev
Loading…
Previous Next
ProTip!
Follow long discussions with comments:>50.