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Releases: cemu-project/Cemu

Cemu 2.0-7 (Experimental)

14 Oct 12:08
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Cemu experimental release

Cemu 2.0-6 (Experimental)

13 Oct 10:45
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Cemu experimental release

Cemu 2.0-5 (Experimental)

13 Oct 05:25
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Cemu experimental release

Cemu 2.0-4 (Experimental)

24 Sep 11:17
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Cemu experimental release

Cemu 2.0-2 (Experimental)

14 Sep 21:26
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Cemu experimental release - changelog

Cemu 2.0-1 (Experimental)

05 Sep 23:24
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Cemu experimental release - changelog

Cemu 2.0

22 Aug 22:30
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Changelog:

Major:

  • Cemu is now open-source!
  • Preliminary Linux builds are available, but be warned that they are still very rough around the edges
  • Going forward, we simplified the versioning a bit by using shorter version numbers (2.0, 2.1, 2.2, 2.3..)
  • Updated all dependencies. Most notably SDL (input & motion) and wxWidgets (UI).

Other changes:

  • Fixed a crash in the H264 video decoder. Resolves crash on Smash title screen
  • Made nsysnet a little less crash prone. Fixes crash in Call of Duty: Black Ops II
  • Fixed a logging related crash that could occur under very specific circumstances. Seen in Wind Waker if letting the game idle on the title screen for 2 minutes.
  • Fixed a crash that could happen when the path to Cemu.exe contained unicode characters
  • Fixed a crash that could happen when loading .elf homebrew
  • The account list in the title manager save exporter is no longer empty
  • Latency for wiimotes should be a bit better now
  • Added symbol/function list to debugger + other small debugger/assembler improvements
  • Implemented API: coreinit.FSOpenFileExAsync (used by some homebrew)
  • Many more under-the-hood changes and fixes
  • Some more work towards a Stop&Restart emulation feature. Not ready yet but we are getting there