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UserInput.h
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UserInput.h
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// Copyright (C) 2009,2010,2011,2012 GlavSoft LLC.
// All rights reserved.
//
//-------------------------------------------------------------------------
// This file is part of the TightVNC software. Please visit our Web site:
//
// http://www.tightvnc.com/
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
//-------------------------------------------------------------------------
//
#ifndef __USERINPUT_H__
#define __USERINPUT_H__
#include "util/CommonHeader.h"
#include "region/Point.h"
#include "desktop-ipc/BlockingGate.h"
#include "region/Rect.h"
#include "region/Region.h"
// This class will be an abstract interface for user input such as keyboard,
// mouse pointer, e.t.c., on the server side.
class UserInput
{
public:
UserInput();
virtual ~UserInput();
// FIXME: It's no good idea to place this function to here.
// Because it uses only for the UserInputClient class.
virtual void sendInit(BlockingGate *gate) {}
// Client to server user inputs
virtual void setNewClipboard(const StringStorage *newClipboard) = 0;
// By the keyFlag argument will be set the mouse button state as described in
// the rfb protocol.
virtual void setMouseEvent(const Point newPos, UINT8 keyFlag) = 0;
virtual void setKeyboardEvent(UINT32 keySym, bool down) = 0;
virtual void getCurrentUserInfo(StringStorage *desktopName,
StringStorage *userName) = 0;
virtual void getPrimaryDisplayCoords(Rect *rect) = 0;
virtual void getDisplayNumberCoords(Rect *rect,
unsigned char dispNumber) = 0;
virtual std::vector<Rect> getDisplaysCoords() = 0;
virtual void getNormalizedRect(Rect *rect) = 0;
virtual void getWindowCoords(HWND hwnd, Rect *rect) = 0;
virtual HWND getWindowHandleByName(const StringStorage *windowName) = 0;
virtual void getApplicationRegion(unsigned int procId, Region *region) = 0;
virtual bool isApplicationInFocus(unsigned int procId) = 0;
};
#endif // __USERINPUT_H__