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This repository has been archived by the owner on Nov 17, 2023. It is now read-only.

A C# Roblox Exploiting API for the UWP distribution of the game. Its basically WeAreDevs API but it bypasses Byfron.

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this thing is patched and i wont update it, maybe ill make a v2 in the future

Roblox Exploiting API

⚠️ This project are for educational purposes only, if you do use this on Roblox and you get banned, that is your fault as you are breaking their Terms of Service.

This is a Roblox exploiting API based off the WeAreDevs API that supports the UWP version of Roblox! There is no key system and it auto-updates to the latest version!

tldr: wearedevs api but it bypasses byfron

Getting started

To use this you need to use the UWP (Universal Windows Platform) version of the Roblox app which doesn't have Byfron. To do this, get Roblox from the Microsoft store!

How to create your own exploit

⚠️ Educational purposes only, video tutorial soon!

  1. Create a new Visual Studios project. I recommend choosing the Windows Form App (.NET Framework)

image

  1. Add the exploit API as a reference

image

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  1. Start using the API! Example:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Hovac_API;

namespace TutorialExploit
{
    public partial class Form1 : Form
    {
        ExploitAPI exploitAPI = new ExploitAPI();

        public Form1()
        {
            InitializeComponent();
        }

        private void button2_Click(object sender, EventArgs e)
        {
            exploitAPI.LaunchExploit(); // injects into roblox
        }

        private void button1_Click(object sender, EventArgs e)
        {
            exploitAPI.SendLuaScript(richTextBox1.Text); // runs script from text box
        }
    }
}

image

Your exploit will now work and auto-updates to the lastest version!

Attribution

The code for the actual injecting wasn't done by me.

The actual important DLLs are taken from WeAreDev's CDN, however for some reason they haven't updated WeAreDevs API to do this so I just did it myself.

You can complain this project is skidded but thats the point, its just a UWP port for the WeAreDevs API.