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Version 1.30.4

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@guygodin guygodin released this 27 Feb 19:31
f0c47d7

• Added option for SteamVR Vive tracker emulation through inside-out full body tracking on Quest
• Added option to Emulate Index Controllers on Quest; this allows finger tracking in OpenVR games that support it
• Improved motion extrapolation quality of Synchronous Spacewarp (SSW) for all headsets
• Now sending headset battery level and charging state to SteamVR
• Reduced video compression artifacts with 10-bit codecs
• Improved desktop streaming latency on macOS
• Added Wide motion support with hand tracking on Quest
• Switched to recognizing index and finger curl for trigger / grip presses when using regular hand tracking
• Fixed issue with Unreal/Unity/WebXR where the VR session wasn't ending properly
• Fixed desktop being cutoff on some resolutions with AMD
• Fixed game compatibility with: Hard Bullet, Resonite, JKXR, Roblox

Additional Notes:
• Some applications require Index Emulation for finger tracking (eg: VRChat), some don't and will work better without it (eg: Resonite). Please experiment with both settings
• When using body tracking, the Quest will perform a reset of the player height every time the Oculus menu is opened
• With body tracking, the guardian must not be turned off, and care must be taken to properly set up the play space boundaries