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Release v1.3.4
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gwathlobal committed Nov 5, 2018
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9 changes: 6 additions & 3 deletions CHANGELOG.txt
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CHANGELOG

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November 5, 2018 v1.3.4

- Added a new primordial playable character - Skinchanger. The Skinchanger can shift between three archetypes: a melee warrior, a ranged shooter and a quick flyer. Some additional mutations can be received to improve on the strengths of each archetype.
- Fixed Resurrection not spending Power points after usage.
- Rearranged the Satanists' lair to reduce the chance of 'traffic jams'.
- When angels conceal their divinity in abandoned and corrupted districts, they now look like soldiers.
- Angels can now bless humans without revealing themselves. Also angels will not reveal themselves unless they are about to attack an enemy in melee.
- Angels can now bless humans without revealing themselves. Also, angels will not reveal themselves unless they are about to attack an enemy in melee.
- Fixed the bug where demonic sigils could spawn on sludgeshrooms and die on their own.
- For the Celestial retreival mission, some demons will start inside the corrupted shrine to protect the relic.
- NPCs with Sense good and Sense evil will make use of these abilities to no wander randonly but to places where they feel that the enemy is.
- For the Celestial retrieval mission, some demons will start inside the corrupted shrine to protect the relic.
- NPCs with Sense good and Sense evil will make use of these abilities to no wander randomly but to places where they feel that the enemy is.
- Added a district with a lake to the map layouts.
- Added a district with a lake and a river to the map layouts.
- Added a seaport district with a river to the map layouts.
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28 changes: 16 additions & 12 deletions README.md
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Expand Up @@ -5,18 +5,22 @@ It is written in Common Lisp using SDL.

LATEST RELEASE

August 5, 2018 v1.3.3

- Added a new terrain tile to the corrupted districts - dreadtubes. If you step on them, there is a 20% chance for them to fear you and all mobs around you.
- Added a new terrain tile to the corrupted districts - sludgeshrooms. If you step on them, there is a 20% chance for them to release spores that will deal anyone inside them 1-2 acid damage.
- Added a new terrain tile to the corrupted districts - razorthorns. If you step on them, they will deal 1 acid damage to you.
- Fixed a typo in the "Does not breathe" ability.
- You will see mob names when 'l'ooking at them.
- The Military raid and Military conquest missions will no longer have angels from the very start, angels can only start delayed in these missions now.
- Imps and Shadow imps will start with 2 power points during the Military raid and Military conquest missions.
- Angels will no longer try to conceal divinity when there is an enemy next to them.
- Humans will try to swim up if they feel a lack of oxygen.
- Added an option to replay the previous mission type with the same player faction.
November 5, 2018 v1.3.4

- Added a new primordial playable character - Skinchanger. The Skinchanger can shift between three archetypes: a melee warrior, a ranged shooter and a quick flyer. Some additional mutations can be received to improve on the strengths of each archetype.
- Fixed Resurrection not spending Power points after usage.
- Rearranged the Satanists' lair to reduce the chance of 'traffic jams'.
- When angels conceal their divinity in abandoned and corrupted districts, they now look like soldiers.
- Angels can now bless humans without revealing themselves. Also, angels will not reveal themselves unless they are about to attack an enemy in melee.
- Fixed the bug where demonic sigils could spawn on sludgeshrooms and die on their own.
- For the Celestial retrieval mission, some demons will start inside the corrupted shrine to protect the relic.
- NPCs with Sense good and Sense evil will make use of these abilities to no wander randomly but to places where they feel that the enemy is.
- Added a district with a lake to the map layouts.
- Added a district with a lake and a river to the map layouts.
- Added a seaport district with a river to the map layouts.
- Added some performance optimizations.
- Chrome angels are now armed with holy fists and can no longer sever body parts.



CURRENT CHANGELOG
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30 changes: 17 additions & 13 deletions src/README.txt
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Expand Up @@ -9,18 +9,22 @@ The year is 1915. The Great War thunders in the west, but the Hinterland is not
This is a simple fast-paced coffee-break roguelike inspired by a 7DRL entry "City of the Condemned" by Tapio (http://www.roguebasin.com/index.php?title=City_of_the_Condemned).

--------------------
LATEST CHANGES v1.3.3

- Added a new terrain tile to the corrupted districts - dreadtubes. If you step on them, there is a 20% chance for them to fear you and all mobs around you.
- Added a new terrain tile to the corrupted districts - sludgeshrooms. If you step on them, there is a 20% chance for them to release spores that will deal anyone inside them 1-2 acid damage.
- Added a new terrain tile to the corrupted districts - razorthorns. If you step on them, they will deal 1 acid damage to you.
- Fixed a typo in the "Does not breathe" ability.
- You will see mob names when 'l'ooking at them.
- The Military raid and Military conquest missions will no longer have angels from the very start, angels can only start delayed in these missions now.
- Imps and Shadow imps will start with 2 power points during the Military raid and Military conquest missions.
- Angels will no longer try to conceal divinity when there is an enemy next to them.
- Humans will try to swim up if they feel a lack of oxygen.
- Added an option to replay the previous mission type with the same player faction.
LATEST CHANGES v1.3.4

- Added a new primordial playable character - Skinchanger. The Skinchanger can shift between three archetypes: a melee warrior, a ranged shooter and a quick flyer. Some additional mutations can be received to improve on the strengths of each archetype.
- Fixed Resurrection not spending Power points after usage.
- Rearranged the Satanists' lair to reduce the chance of 'traffic jams'.
- When angels conceal their divinity in abandoned and corrupted districts, they now look like soldiers.
- Angels can now bless humans without revealing themselves. Also, angels will not reveal themselves unless they are about to attack an enemy in melee.
- Fixed the bug where demonic sigils could spawn on sludgeshrooms and die on their own.
- For the Celestial retrieval mission, some demons will start inside the corrupted shrine to protect the relic.
- NPCs with Sense good and Sense evil will make use of these abilities to no wander randomly but to places where they feel that the enemy is.
- Added a district with a lake to the map layouts.
- Added a district with a lake and a river to the map layouts.
- Added a seaport district with a river to the map layouts.
- Added some performance optimizations.
- Chrome angels are now armed with holy fists and can no longer sever body parts.


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FEATURES
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THE PRIMORDIAL

- You start as a monstrous Eater of the dead who rose from thousands years of slumber to drive Angels and Demons away from the City.
- You start as a monstrous Eater of the dead or a Skinchanger who rose from thousands years of slumber to drive Angels and Demons away from the City.
- Eat corpses to gain health and power. Spend power to gain beneficial mutations.
- To win, kill all angels and demons.

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