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Releases: gwathlobal/CotD

1.2.4

24 Nov 22:29
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  • Added signal flares to Scouts. Signal flares prompt the artillery that the military has deployed outside the City to strike at the location of the flare. This strike deals significant iron and fire damage around the location where the strike lands.
  • The Eater of the dead can now mutate and grow various organs that can help it in its quest to destroy the outsiders.
  • For offensive mutations, the Eater of the dead can choose from clawed tentacles (an increased melee attack), acid spite (an additional ranged attack) or corrosive bile (a cooldown ability similar to an artillery strike).
  • For defensive mutations, the Eater of the dead can choose from chitinous plating (a passive direct resistance increase), metabolic boost (an active ability that grants increased speed and dodging) or retracting spines (an active ability that gives increased percentage resistances and inflicts damage to melee attackers).
  • For spawning mutation, the Eater of the dead has either spawning sacs or an ovipositor. The spawning sacs can spawn locusts which are rather weak creatures that can attack in melee but die off naturally after a number of turns. The ovipositor spawns scarabs which are living bombs that roll to the target and explode dealing acid damage to everybody around. You can further enhance your spawns by giving locusts an acid bite and making them tougher or making scarabs roll faster and spawning more of them.
  • From the very start, to boost its combat prowess the Eater of the dead now has an adrenal gland. When the Eater attacks someone, the gland secrets adrenaline which makes all melee and ranged attacks faster.
  • The Eater of the dead can create parasites that can be thrown onto enemies. A parasited character will always reveal its location to the Eater.
  • The Eater of the dead can cure mutations that you do not find helpful.
  • When the Eater of the dead devours corpses, it has a chance to get abilities depending on the type of the corpse.
  • The Eater of the dead can no longer use primordial power.
  • The Eater of the dead starts with 2 power that you can immediately use on mutations.
  • If an ability requires the player to select a target, the game will initially focus the applicable target (instead of always focusing hostile characters).
  • Irradiation has a small chance to mutate you giving you a minor negative effect.
  • Malseraph can sometimes cure malmutations of its followers.

v1.2.3

21 Oct 00:31
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  • Added Malseraph's puppets as a playable faction. Malseraph's puppets are demons who worship Malseraph, the Demon God of Acting, Gambling and Violent Changes. They lack the possession ability but make up for it with the powers of their god.
  • By themselves, Malseraph's puppets have the Irradiate and Fission abilities. Irradiate applies a special status to the target, while Fission is used to cause damage to those with this status and clear it from them.
  • Malseraph is the master of cards and likes to be entertained. Malseraph likes disguises, polymorphs, and dangerous situations.
  • When Malseraph is in the good mood, it will draw cards with beneficial effects from its decks and can even grant some of the decks to you. When it is in the bad mood, it will use its more malicious cards against you to spice things up.
  • There are two types of decks that Malseraph can give - decks of war and decks of escape. Each deck consists of a number cards that a character can draw. You can not see what card you draw and what cards remain in the deck. Drawing a card immediately invokes its effect.
  • Added Constriction ability to the Eater of the dead. This ability lets you grab targets and continue to deal damage to them automatically while all participants remain in place.
  • Citizens of the City may now drop civilian costumes, which can be used to make disguises by the thief. The disguise (usable by humans and Malseraph's puppets only) makes you look as an ordinary man or woman to everybody else.
  • Fixed the bug with jumping when you would fall through the ground if you hit an obstacle during the jump.
  • You can now jump over small obstacles like beds, tables, barricades, and bushes.

v1.2.2

29 Sep 21:27
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  • Added a new playable creature - the Eater of the dead. It has two unique abilities - Cannibalize, that lets you devour a corpse to gain HP and power and increase your maximum HP, and Primordial power, that increases your damage, armor, and evasion.
  • Added the Cast shadows ability to all shadow demons. This ability causes a character to cast unnatural shadows that you can use to shadow step to and from.
  • Added the Bend space ability to all crimson demons. This ability lets you teleport to a random location a short distance away.
  • Added the Jump ability to the thief. This ability allows you to move 2 tiles away from you and cling to a wall next to the destination tile.
  • Added the Sprint ability to the thief. This ability allows you to temporarily increase your movement speed.
  • Added the Ressurection ability to all angels. This ability allows you to resurrect other fallen angels and humans.
  • Added morgue files to characters.
  • Added the Split soul ability to the chrome angels. This ability lets the user create an image of themselves that the user can later teleport to.
  • Added graveyards to the building list.
  • Added a new church layout.
  • Added flavor signs to some buildings.

v1.2.1

15 Sep 21:06
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  • Added Trinity mimics as a playable faction. Trinity mimics are three mind-linked angels - the Star singer, Star gazer, and Star mender. Each has a separate set of abilities and all of them can merge with each other. The player controls each mimic individually.
  • Added Righteous fury ability to the Star singer. Righteous fury is a berserk-like ability that lets you attack harder and faster but at a cost of slowing you afterwards.
  • Added Pain link ability to the Star signer. Pain link makes the target deal increased damage to the caster but decreased damage to everyone else.
  • Added Heal other ability to the Star mender. This ability allows healing not only yourself but your allies as well.
  • Added Soul reinforcement ability to the Star mender. Soul reinforcement prevents a fatal blow that would otherwise kill the target.
  • Added Silence ability to the Star gazer. Silence prevents the target from casting.
  • Added Confuse ability to the Star gazer. Confused targets sometimes move in a random direction instead of an intended action.
  • Added Pandemonium Shades as a playable faction. Shadow creatures are unable to possess humans but get a number of shadow-related abilities. You start as a shadow imp.
  • Added Umbral aura to shadow devils. This makes shadow devils be not light, but darkness sources.
  • Added Extinguish light to shadow demons and shadow devils. This ranged ability will switch off a stationary light or cause an enemy to stop emitting light for short period.
  • Added Shadow step to all shadow creatures. Shadow step is a short-range teleport that works only if the source and destination tiles are not lit.
  • Added the Church as a playable faction. You start as a priest in a church and your aim is to destroy all demons.
  • Added Smite to priests. Smite is a single target damage ability that gets better the more humans are around the caster.
  • Added Slow to priests. Slow is a single target ability that causes the enemy to take more time when attempting any action.
  • Added Prayer of wrath to the priests. This ability grants a fire-based melee attack to those who follow you.
  • You can now wait a turn using [.], and pick items using [g] and [,].
  • The game now logs your current title instead of your initial title into a high score entry.
  • The player is now highlighted on the map.
  • Dropping in water gives you a 'wet' effect, which means 25% of increased fire resistance.
  • Added rainy weather. Being caught in the rain will make characters wet, extinguish fires and clear blood.

v1.2.0

18 Aug 19:41
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  • Added high scores.
  • Added Wisps to the map. These are flying angelic beings that are able to navigate using their hearing.
  • Sound sources can now be seen on the map.
  • All menu options now have letter shortcuts.
  • Lit and shadowed tiles are now displayed on the screen.
  • The player is now able to set his or her name.
  • Fixed a bug with severed body parts animation showing when the player should not be able to see it.
  • Fixed a bug with num lock interfering with arrow keys.

v1.1.4

31 Jul 20:45
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  • Avatars of Brilliance are now able to fly for the duration of the transformation.
  • Archdemons now have a ranged attack that inflicts minor damage and pulls enemies to the ground.
  • Satanists can now empower an undead unit and make it permanently follow them.
  • The Military now have medkit items to heal their wounds.
  • The Thief's ability Smoke bomb is now converted into an item with the same effect. The Thief starts with three of them.
  • Most citizens now have a small number of coins in their pockets.
  • You can now see which creatures you can see properly and which through a shared mind, as well as iterate through visible creatures in look mode.
  • Added wind to the map that affects the direction in which smoke moves.

v1.1.3

02 Jun 19:25
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  • Windows now are not clear glass, so you will not see as far as you usually do when looking through windows. Leaves also obstruct your vision somewhat.
  • Undead now have their own counter.
  • Added smoke bombs to the Thief. Smoke will obstruct visibility and can help you escape.
  • Added an ability to ignite grass and furniture on fire to the Angels. Fire damages those standing in it and produces smoke.
  • Added ability to temporarily transform into Avatars of Brilliance (former Archangels) to Angels.
  • Added the Scrooge achievement - for those who hold the most gold at the end of the game.
  • Added the Evil Spirit achievement - for those who had the most possessions during the game.
  • Added the Necromancer achievement - for those who made the highest number of reanimations during the game.
  • Gold coins worth 1500$ are now guaranteed on the map.
  • Satanists now have unique names.

v1.1.2

12 May 21:12
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  • All Angels now have a shared mind - each of them sees what others see.
  • Satanists are now a playable faction. Their goal is to assist their demon masters and destroy all angelic forces.
  • Satanists are now able to reanimate corpses. The less severed body parts the corpse has - the stronger it will be after the reanimation. Reanimated corpses are slow-moving, have very little HP and will burn to ashes when killed by Angels.
  • Demons' ability to possess is now toggleable, so that you can kill humans instead of always possessing them first if you wish so.
  • Demons now have an ability to sacrifice their host on demand to gain power and health (as if they killed them in combat).
  • Added a bank building to the city.

v1.1.1

25 Apr 20:11
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  • Water is now traversable, albeit more slowly than normal terrain. You can swim through it horizontally as well as up and down, but beware of the lack of oxygen. This will kill you quickly. Angels and Demons do not need to breathe.
  • All Angels, Demons, and humans now have an ability to switch on and off stationary lights if they happen to be near one.
  • Added doors to the buildings of the city. All humanoids are able to open and close them.
  • Added ability to open/close windows to the Thief.
  • You can bump into doors, windows, and lanterns to active the respective ability (if you have one).
  • Made Satanists' lair less conspicuous.

v1.1.0

14 Apr 21:30
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  • Added stealth to the game! Remaining in shadows will render you invisible to your enemies while moving through illuminated terrain (and moving in general) will expose you.
  • To counter stealth, Citizens of the City carry lanterns and Angels radiate light (note that Demons do not have a portable light source). Moreover, stationary light sources were added to the houses and some streets.
  • Outdoor lighting depends on the time of day - at midnight you will need to rely on lamps, while at day time the sun will not let anybody hide outside buildings.
  • Time of day now changes dynamically as the time passes.
  • Added scenario options regarding the starting time of the day - you may start at night, at noon, in the morning or in the evening.
  • Added hearing to the game! Characters' actions will generate sounds that others can hear and learn the general direction to the sound's origin. Most creatures will try to investigate what or who produced the sound if they have no other pressing matters.
  • Added the Thief to the game.
  • Added Death from Above ability to the Thief. This allows the Thief to jump onto an enemy from an upper Z level and make a devastating blow.
  • Added Climbing ability to the Thief. It allows the Thief to go up and down along the Z level when clinging to walls.
  • Added trees spanning across several Z levels.
  • Added inventories to characters. You are now able to pick up, carry and drop items.