Metamorph 1.0.1
This patch doesn't really add stuff, rather it improves 1.0
release based on some of my thoughts and people's input from comments on PMC, PM, mails and mod reviews.
This patch adds few configuration options, improves GUIs, fixes some bugs and improves some morphs and rendering of the hand (thanks to Blockbuster's mod hands code).
If you would like to support me, use this adfly link (it points out to this release page).
Review Video
Change Log
- Added acquiring morph overlay (replaced chat messages).
- Improved first-person hand rendering (will work even with shaders).
- Improved Creative Morphs Menu:
- Added key shortcuts for scrolling:
- Key
arrow-up
: scroll up a little bit - Key
arrow-down
: scroll down a little bit - Key
arrow-left
: scroll to top - Key
arrow-right
: scroll to bottom
- Key
- Added dragable scroll bar
- Fixed crash when morphing with no morph selected
- Added key shortcuts for scrolling:
- Improved Survival Morph Menu:
- Added demorph key. There's no default key, so you'll have to set it up.
- If
[
or]
pressed withshift
modifier, one morph will be skipped. - If
[
or]
pressed withalt
modifier, selection will go in the beginning or the end. - Press
[
or]
will highlight menu even if cursor hasn't moved. - When pressing
enter
(apply morph), the Survival Morph Menu will disappear.
- Improved morphs:
- Added
hostile
ability, to most of hostile morphs and for some neutral and animal morphs, making morphed players not hostile to hostile mobs. - Added
speed
property. Now some of the morphs (Ozelot
,EntityHorse
andRabbit)
run faster or (VillagerGolem
) run slower. - Added
night_vision
ability toGuardian
. - Increased range and accuracy of
potions
action (Witch
morph, basically). - When a player morphs or pick ups a morph, popping sound effect is played
- Added
- Sound effects for
teleport
action was added