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Metamorph 1.0.1

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@mchorse mchorse released this 28 Nov 16:37
· 436 commits to master since this release

This patch doesn't really add stuff, rather it improves 1.0 release based on some of my thoughts and people's input from comments on PMC, PM, mails and mod reviews.

This patch adds few configuration options, improves GUIs, fixes some bugs and improves some morphs and rendering of the hand (thanks to Blockbuster's mod hands code).

If you would like to support me, use this adfly link (it points out to this release page).

Review Video

Change Log

  • Added acquiring morph overlay (replaced chat messages).
  • Improved first-person hand rendering (will work even with shaders).
  • Improved Creative Morphs Menu:
    • Added key shortcuts for scrolling:
      • Key arrow-up: scroll up a little bit
      • Key arrow-down: scroll down a little bit
      • Key arrow-left: scroll to top
      • Key arrow-right: scroll to bottom
    • Added dragable scroll bar
    • Fixed crash when morphing with no morph selected
  • Improved Survival Morph Menu:
    • Added demorph key. There's no default key, so you'll have to set it up.
    • If [ or ] pressed with shift modifier, one morph will be skipped.
    • If [ or ] pressed with alt modifier, selection will go in the beginning or the end.
    • Press [ or ] will highlight menu even if cursor hasn't moved.
    • When pressing enter (apply morph), the Survival Morph Menu will disappear.
  • Improved morphs:
    • Added hostile ability, to most of hostile morphs and for some neutral and animal morphs, making morphed players not hostile to hostile mobs.
    • Added speed property. Now some of the morphs (Ozelot, EntityHorse and Rabbit) run faster or (VillagerGolem) run slower.
    • Added night_vision ability to Guardian.
    • Increased range and accuracy of potions action (Witch morph, basically).
    • When a player morphs or pick ups a morph, popping sound effect is played
  • Sound effects for teleport action was added