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main.js
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main.js
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const {app, BrowserWindow, dialog, ipcMain} = require("electron")
const {platformpath} = require("./utils")
const createWindow = () => {
// Create the browser window.
const mainWindow = new BrowserWindow({
autoHideMenuBar: true,
resizable: false,
width: 440,
height: 730,
useContentSize: true,
maximizable: false,
webPreferences: {
nodeIntegration: true, contextIsolation: false
}
})
// and load the index.html of the app.
mainWindow.loadFile("index.html")
// @formatter:off
// Open the DevTools for debugging, only if not in production. This is removed for release by the build script (package.sh) because it's unreliable.
// disable formatting so the line always stays the same so sed can find it
// eslint-disable-next-line no-undef
if (!app.isPackaged) mainWindow.webContents.openDevTools({mode: "detach"})
// @formatter:on
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.whenReady().then(() => {
createWindow()
app.on("activate", () => {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (BrowserWindow.getAllWindows().length === 0) createWindow()
})
})
// If the page is fully loaded in, send a sign.
app.on("web-contents-created", (event, contents) => {
contents.on("dom-ready", () => {
contents.send("ready")
})
})
// Quit when all windows are closed, except on macOS. There, it's common
// for applications and their menu bar to stay active until the user quits
// explicitly with Cmd + Q.
app.on("window-all-closed", () => {
if (process.platform !== "darwin") app.quit()
})
ipcMain.on("selectpath", (event) => {
dialog.showOpenDialog(BrowserWindow.getFocusedWindow(), {
// Specifying the Directory Selector Property
properties: ["openDirectory"],
title: "Select the path where the game will be downloaded",
defaultPath: platformpath(),
buttonLabel: "Select"
}).then(file => {
//console.debug("Has path selection succeeded: " + ((file.canceled) ? "NO" : "YES; see below")) --- doesn't log to the dev console
if (!file.canceled) {
const filepath = file.filePaths[0].toString()
// console.debug("Path selected is " + filepath) --- same thing
event.reply("file", filepath)
}
}).catch(err => {
console.log(err)
})
})