LITIENGINE 🕹 The pure 2D java game engine.
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Updated
May 29, 2024 - Java
LITIENGINE 🕹 The pure 2D java game engine.
A Multi-Scale Model for Simulating Liquid-Fabric Interactions
Classic 8 Ball pool game written in JavaScript
Data Structures implemented in Java
An interactive physics engine & library.
A curated collection of Python examples for optimization-based solid simulation, emphasizing algorithmic convergence, penetration-free, and inversion-free conditions, designed for readability and understanding.
Real time generate collider mesh according shader, it is really useful when you want to interact with your raymarching scene
Modeling and Simulation of 3D systems
The mdbook source of a free online book on the theory and algorithms of physics-based simulations. You are welcome to make contributions by submitting pull requests or directly contacting the authors.
A platformer sample written for Pico-8, includes slopes and jump buffering
A free online book on the theory and algorithms of physics-based simulations. To make a contribution, please submit pull requests on the mdbook-src repository (not this one), or directly contact the authors.
Further development of this fork has moved to my PlayRho repository.
An easy-to-use collision resolution library for gamedev written in pure Go.
Click anywhere on the screen and draw a shape using multiples left mouse button clicks, once done click on the right mouse button to generate the shape and enjoy the physics! (Be creative).
A simple framework for new and experienced Python programmers to create animations, games, and other graphics-based programs. Includes GUI controls, robotics simulator, and video recording and effects.
A simple Pong game in Flutter
Collidable Components for React-Native
Dynamically add text as a circle with visual cues of collision simulation, completely in-browser
Newtons Cradle - Bearing in Swift using UIDynamicBehavior
Tile based collision detection and response in MonoGame. Handles solid tiles, ground detection, platforms and slopes.
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