A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
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Updated
Oct 24, 2024 - C
A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.
Hex-grid utilities for board and strategy games with path-finding, field-of-view, and more
An Unreal Engine asset to fix the most common FPS problems in an easy way 🔫
Field of View and Line of Sight in 2D
Automatically adjust cameras' FOV to 3D objects bounds in Unity
NAT Punchthrough, Mobile GPU-Based Sight/Visibility/Field of View, Movement Sync
Mod for Deus Ex: Mankind Divided and Deus Ex: Breach that allows you to change the in-game Field of View on the fly, or set new default FoV values at startup. Supports higher/lower values than the game normally allows.
Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
Portal-casting field-of-view algorithm
Arduino Library for SparkFun's Qwiic TMF882X breakout boards
CLI utility for calculating horizontal/vertical FOV values
second attempt for mobile sight/visibility/fog of war
Field of View Calculator
Shadow-casting field-of-view algorithm with support for walls along tile edges
trying to make mobile sight system/fog of war
Algorithms for game AI 2D, Pathfinding, Field of view, Target decision etc.
third attempt on sight/visibility/fog of war on mobile
Basic shadow-casting field-of-view algorithm
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