[Unfinished projects with Turbo C] Two unfinished games and an emulator prototype written in C language.
-
Updated
Jan 24, 2020 - C
Software simulating environments in which players use text commands to control characters and influence the environment.
[Unfinished projects with Turbo C] Two unfinished games and an emulator prototype written in C language.
After Dark is a work of interactive fiction created using Twine + Hawthorne + JS.
Arthur: The Quest for Excalibur, by Bob Bates of Infocom (1989)
Secret of the Knights (Time Machine 01)
My Interactive Fiction attempt during Ludum Dare 49 - themed "Unstable"
An interactive storytelling on space kitty
Official source and updates to the Cyber Art Club website
A BBC BASIC v3 port of the horror interactive fiction game coded for the Commodore 64 by Mark S. Boucher
Ramayana Reimagined: An Interactive Journey with Arduino
An implementation of a cognitive architecture, built on top of GPT-4, enabling multi-agent simulations in a competitive, round-based game environment.
Framework for choice-based games, built around inkjs
Listing of all my EctoComp games
Short adventure for demonstration of a new (old) interface.
[Some projects with Visual Basic 4] Three projects made with Microsoft Visual Basic 4.0.
Interpreter for games released by the UK company Magnetic Scrolls, originally written by Niclas Karlsson
Choose Your Own MindFk Vol.1 Jeff Burk - Super Giant Monster Time - Eraserhead Press
An Interactive-Fiction (Text Adventure) game
Plotter is a programming language for defining interactive cinema/novel plot, written purely in typescript.