The automation tower defense RTS
-
Updated
Oct 31, 2024 - Java
A sub-genre of strategy video games in which the game does not progress incrementally in turns. This is distinguished from turn-based strategy (TBS), in which all players take turns when playing.
The automation tower defense RTS
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
Command the forces of The Project in a battle to rebuild the world after mankind has been nearly destroyed by nuclear missiles. A 100% free and open source real-time strategy game for Windows, macOS, Linux, BSD+
An OpenGL RTS game engine written in C
OpenSAGE is a free, open source re-implementation of SAGE, the 3D real time strategy (RTS) engine used in Command & Conquer: Generals and other RTS titles from EA Pacific. Written in C#. Not affiliated with EA.
A Red Alert 2 mod for the OpenRA game engine
Open source remake and Fan Expansion of Dungeon Keeper.
Open source RTS game running on the Spring/Recoil engine
Open Source RTS game made in Godot 4
An open source re-implementation of Generals : Zero Hour written in C++.
The code for my series of tutorials on how to make a real-time stategy (RTS) game in the well-know Unity game engine (with C# scripting)!
ECS for Unity with full game state automatic rollbacks
"KaM Remake" is an RTS game remake written in Delphi from scratch.
MegaGlest real-time strategy game engine (cross-platform, 3-d)
Vanilla Conquer provides clean, cross-platform builds of the C&C Remastered Collection and the standalone legacy games.