This is the raw contents of SDL's wiki. You can edit this through GitHub or at https://wiki.libsdl.org/ now!
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Updated
Jun 15, 2024
Simple DirectMedia Layer (SDL) is a cross-platform software development library designed to provide a hardware abstraction layer for computer multimedia hardware components. Software developers can use it to write high-performance computer games and other multimedia applications that can run on many operating systems such as Android, iOS, Linux, macOS, and Windows. SDL manages video, audio, input devices, CD-ROM, threads, shared object loading, networking and timers. For 3D graphics, it can handle an OpenGL, Vulkan, Metal, or Direct3D context. The library is internally written in C, and provides the application programming interface in C, with bindings to other languages available. SDL is extensively used in the industry in both large and small projects. Over 700 games, 180 applications, and 120 demos have been posted on the library website.
This is the raw contents of SDL's wiki. You can edit this through GitHub or at https://wiki.libsdl.org/ now!
[in development] Free pixelart editor made in SDL2 C++
GameStream client for PCs (Windows, Mac, Linux, and Steam Link)
Slot machine project using SDL2
Pekka Kana 2, a platformer game
FLECS port of https://github.com/reworks-org/EnttPong
SuperTux source code
15 puzzle and its variants from 8 to 99
[PRE-ALPHA] Arkanoid+Pong game with C/C++ and SDL2
C++ Game Engine. Features include physics, collision detection, sound, scene / camera, text, and more.
A simple Minecraft-like 2D block placing game written in pure C.
Created by SDL Community
Released 1998