Godot 4 GDExtension that integrates with the FMOD Studio API. FMOD is an audio engine and middleware solution for interactive audio in games. It has been the audio engine behind many titles such as Transistor, Into the Breach and Celeste. This Godot extension is used by games such as Koira.
- Download Latest Release
- Unpack the
addons/fmod
folder into your/addons
folder within the Godot project - Enable this addon within the Godot settings:
Project > Project Settings > Plugins
Read the official docs to get started with this addon.
Use FMOD Studio to create bank files this addon will auto-load all events for you inside Godot Engine. Live updating works out of the box.
This GDExtension provides nodes such as FmodEventEmitter2D
, FmodEventEmitter3D
, FmodEventListener2D
and FmodEventListener3D
that can be used in any Godot scene or GDScript code.
In order to be able to PR this repo from a fork, you need to add FMODUSER
and FMODPASS
secrets to your fork repo.
This enables CI to download FMOD api.
Feel free to raise pull requests. We hope you'll enjoy this addon!
This GDExtension exposes most of the Studio API functions to Godot's GDScript and also provides helpers for performing common functions like attaching Studio events to Godot nodes and playing 3D/positional audio.
Note: This plugin doesn't provide C# bindings to FMOD. There is technically a C# FMOD API but we choose to develop it as a C++ GDExtension. Any language binding with a auto-binding feature for extensions should be able to use this plugin, which is the case for GDScript. C# doesn't offer this feature yet.
This project uses Github Actions to continuously deploy released drivers. If you do not want to use those releases, you can compile from sources by looking to compile from sources section. This project uses SEMVER.
This project is a forked from godot-fmod-integration from alexfonseka. We'd like to thank him for the work he did, we simply adapted his work to GDNative.