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Sending data when player joins causes an error #22

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@birds3345

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@birds3345

When you send data immediately after a player joins, an error is produced: ReplicatedStorage.ByteNet.process.bufferWriter:148: attempt to index nil with 'size'

The code used:

local ByteNet = require(game.ReplicatedStorage.ByteNet)

local packets = ByteNet.defineNamespace("a", function()
	return {
		Test = ByteNet.definePacket({
			value = ByteNet.bool;
		});
	}
end)

game.Players.PlayerAdded:Connect(function(player: Player)
	packets.Test.sendTo(true, player)
end)

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