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Description
When you send data immediately after a player joins, an error is produced: ReplicatedStorage.ByteNet.process.bufferWriter:148: attempt to index nil with 'size'
The code used:
local ByteNet = require(game.ReplicatedStorage.ByteNet)
local packets = ByteNet.defineNamespace("a", function()
return {
Test = ByteNet.definePacket({
value = ByteNet.bool;
});
}
end)
game.Players.PlayerAdded:Connect(function(player: Player)
packets.Test.sendTo(true, player)
end)